Check it out with an iPhone 6s/6s+ at http://freinbichler.me/apps/3dtouch/
What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!?
I have trouble understanding the usability pov for the 3d touch! Do we really need it?
https://developer.apple.com/library/ios/documentation/UIKit/...
anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
edit this is funny coincidence: the dev guide for synaptic says 255 level but better badn in 7 levels at most
(2005) http://arstechnica.com/civis/viewtopic.php?f=9&t=352584
Edit: I know those are not really comparable teches, force touch for one is transparent
I don't know how far apart the presses need to be, as I haven't done a "two fingers as close as possible" test yet.
I have the 3D thing on my macbook trackpad (force touch) and I have it turned off. Unfortunately the click on the trackpad is triggered by the same mechanism, which means detection of the click is effectively handled by software.
The net result is that, unless you make distinct actions when moving between a zoom and a click, the OS can't tell when the scroll ends and the click begins. I work in CAD software where it's really common to zoom out and roll straight into the click and drag (pan) but it's an absolute nightmare on this trackpad.
The worst part is, I can't even use it as a regular trackpad with tap-to-click only, because the pressure sensitive clicks can't even be completely disabled.
http://www.h4labs.com/dev/ios/swift.html?age=10000&q=3dTouch
By the way, over the weekend I added a Swift Weekly view, which should be a nice way to keep up on new Swift blogs:
3D Touch is a function of pressure: "How hard has the user pressed?"
In practice, things that your application previously accomplished with long presses may be more suitably accomplished with 3D Touch — things like contextual menus or shortcuts come to mind. Additionally, iOS has new APIs for presenting content using 3D Touch. The article briefly references them.
(1) https://developer.apple.com/library/prerelease/ios/documenta...