"Amortised per write" - now you're getting down into the constant factors, which Big-O disregards. But you can't ignore them in real implementations. First the actual writes have a 2x constant factor, since you're writing to a WAL in addition to the DB itself.
The original LSM paper claims that writes to Level 0 are free because that's all in-memory. But that's not really true; if you have a stream of incoming writes then everything that goes into Level 0 must eventually be pushed out to Level 1. Buffering doesn't make writes free, it only displaces their occurrence in time.
So you have a rolling merge every M writes. As far as Big-O goes, that's N log(N) / M == N log(N) because Big-O disregards constant factors!
In the context of an implementation like LevelDB, theory and reality diverge even further. Since it's chunking data into 2MB files and deleting them during each merge operation, and also writing a bunch of bookkeeping into Manifest files and other stuff, the number of actual I/Os is much higher. A lot of wasted activity in allocating and deallocating space - filesystem metadata overhead that's also not transactionally safe.
In LevelDB a single merge reads 26MB and writes 26MB at a time to push 2MB of data from a level L to level L+1. So now instead of a single merge op costing only N, it actually costs 13*N. Again, if you're only talking about Big-O complexity you sweep this under the rug. But in reality, this is a huge cost.