- a fitbit (pipbit?) for Fallout, track how many km/miles ran/walked, how many km while carrying how much kg of equipment, theoretical calories lost
- since it seems to synchronize stats and inventory, you can map where the player killed most enemies/took most stimpaks so you can get a heatmap of enemy-rich zones and rank them by difficulty - divide killed enemies by health lost (or used stimpaks)
- there are sites like fallout4map.com which track the location of unique and hardcoded items, you can automate this now
I tried decoding the binary data for the pipboy app, but didn't have much success. Perhaps someone smarter than me will be able to crack it.
I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).
I hope some patches/mods for the inventory system come out soon.
Am I the only person who collects lots of stuff early in a quest, runs out of room when I find better stuff, then drops a bunch of it in a locker/cigarette machine/corpse near the front door in the hopes that I'll stumble across it later (current return rate = 0)?
I think they tried to force you to learn how to use this system when you need a circuit board to build a sentry for your settlement and the closest one is in the red rocket in a phone. I just got mad and used the internet. It wasn't until about 20 hours into the game when I wanted to start building mods for the guns that I noticed it.
Mods give you complete access to accomplish anything with the game world or interface, even morph it into a completely different game.
help "Bethesda.NET" 0
in the console reveals some interesting commands, such as login, checking if the player is logged in, getting some profile stats and whatnot.So of interest is whether the scripting engine (Papyrus) is capable of accessing the network or changing anything about the network commands (especially destination/content). If so, that's possibly bad because a lot of players have a propensity to just run as admin[0] due to script extenders in the various games, which are required for a lot of the most popular plugins (e.g. SkyUI).
Used innocently, this could be really cool for modders. Check for updates or even download patches while the game is running for example. Or, hell, multiplayer.
There's also a couple of other commands I found interesting in the game console, such as PyConsole and LuaConsole, which are described as Python and Lua consoles, but running these didn't do anything for me. Those would be fun to play with in game.
As an analogy, to me it'd be like praising WIFI for finally allowing us to communicate between computers on a network.
In all seriousness, I made a new character for investigating the relay and fuzzing the server when I wanted so I wouldn't be screwing with my first character.