Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few:
* OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games.
* Nuvie[6], Exult[7] and Pentagram[8] for Ultima VI-VIII respectively.
* GZDoom[9] (and various others) for running Doom, Doom II etc.
* Freeciv[10] for running Civilization.
[6] http://nuvie.sourceforge.net/
[7] http://exult.sourceforge.net/
[8] http://pentagram.sourceforge.net/
One of my favorite games and Caesaria, last I checked had some bugs, but pretty playable.
I did a homebrew formula for it a while back, though there's a more complete one now in homebrew/games:
https://github.com/Homebrew/homebrew-games/blob/master/openj...
In same time "proprietary executable" it's just slightly updated version of 16 years old engine with all it's problems with simulation and networking performance. There of course some patches released, but HD not going to be rewritten from scratch and obviously not going to solve main problems.
But i'm confused. On http://openage.sft.mx/ they say this is a reimplementation in C++14, but seems to be actually implemented in Python [1] ?
The problem is, just like some recent folks on /pol/, the newer crowd doesn't realize it's a joke so Gabe has to be cautious how he interacts with the public now. I'm amazed he still handles his own email. He popped up on Reddit recently and amazingly corralled the discussion toward his (real world) car racing team, but it took work on his part. People hug him in public and he's said before that's taken adjustment.
I've seen a GABEN license plate, to give you an idea of how far that gag goes. Funny you mentioned MSFT, too, because most people who perpetuate the gag don't know he worked there at one point; it might even predate their life.
GameRenderer::~GameRenderer() {
// oh noes, release hl3 before that!
delete this->gaben;
https://github.com/SFTtech/openage/blob/master/libopenage/ga...* Actively developed (newest release just over a week ago)
* Cross platform (Linux/OS X/Windows)
* Reasonably active online player base
I play it semi-regularly and it's a lot of fun!
Cool looking project though.
The game generates a map, but there's a very different HUD, with vim-like modes and lots of keyboard shortcuts on the RHS. Is there a tutorial or short introduction in how to get started?
Edit: it's somewhat explained here: https://github.com/SFTtech/openage/blob/master/doc/usage.md