I tried to like Galactic Civilization II, but in the end, I came back to the first MoO. For example, I don't care enough about micro-management to build individual things on my planets. Give me the sliders. Also, MoO's research system is still without equal: each playthrough different technologies are available (for each faction, and thus for the whole galaxy) changing the character of the game.
Sirian wrote well about its charms at http://sirian.warpcore.org/moo1/