With some snap to line and plane functions, mirroring, copy-paste etc this would be pretty usable for rapid prototypes. Imagine importing the blueprint for a cathedral, drawing a few lines in 3D space to define its verticality then blowing it up to its true scale so you're standing in the pews.
Maybe that day is finally coming.
By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.
I think this is truly a new form of artistic expression - and I think it has the potential to become very popular in the future. I'm imagining having holograms on display of works done by famous modern artists... being able to walk around them and see them from different perspectives - I'd love that.
Reminds me of something I believe I saw in an art documentary. It was said that sculptures, like Michelangelo's David, were meant to be seen at night by candlelight. Being able to do so allows for a change of perspective while walking around it, in addition to the flickering of the flame making it 'come alive'.
Just one example: A layout artist being able to directly sketch into being the spaces and sets they envision, then being able to storyboard and block character animations by sketching with traditional animation techniques, but directly in the camera space.
Similar kinds of programs could be a revelation for modeling, rigging, and animating characters... it had never occurred to me till seeing this how awesome VR interfaces could be for that kind of artistic work.
TiltBrush seems more of a pure creative endeavor meant for artists or anyone just looking to mess around a virtual world. I really much like how you can walk around the creation/space. The fact that it's three dimensional actually makes it more like sculpture than painting, though I"m sure there isn't anything other than parallax errors preventing 2D drawing. The granularity of the brushes seems to be good, so it will all come down to how well the hand controllers will work together with the headset. (hopefully not requiring surgery-like stillness just to get small details right, maybe by allowing adjustable head movement sensitivity)
When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.
Edit: Just realized you were asking me a question. Well nothing quite as advanced. The user would look through their camera on the phone screen and draw directly on the screen and also be able to see other people's overlays, kinda like snapchat but in 3D and realtime. If I find the implementation I saw on HN I l link it.
I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them!
On a related note and without Google's marketing budget, there's also a guy working on early-stages animation software for VR including the Vive:
https://www.reddit.com/r/oculus/comments/489o5y/virtuanimato...
Thank you!
Congrats to the team at Google
It's strange they chose to host it outside YouTube in this instance.
When I see interesting exclusives X on Vive, Y on Oculus and Z on Playstation VR, I won't buy all three platforms. I'll just say 'screw you all, I'll pass'.
When Oculus releases its Touch controllers (hopefully before the end of the year?) you might see Vive titles ported over to Rift. Movement in the other direction depends on what terms and conditions are in the contracts studios agreed to sign.
Brave New World Ho!
Does 'full control' of sensory reality imply a pre-condition of being locked into a near-sight helmet where the eye muscles are limited to only focus on an object right infront of them for (possibly) many hours at a time? Questions for 2020 i suppose.
I can see this becoming a thing. As a commenter here notes, people could create graphic novels in 3D space.
(If you're impatient to skip into 2:30)
We also able to comp the drawings on to video. Not perfect yet, but trying: https://twitter.com/evanbbb/status/704727611201724416
Admittedly I'm a little disappointed to see nothing about the old company's story on the website. The founders must seem truly remarkable, yet the landing page gives no clue as to who they are. We just know that it's by Google, which technically isn't wrong.
"So flat and pixelly"
"Why am I sitting inside a sensory simulation box when I could be doing more exciting and fulfilling things in that-which-we-refer-to-as-the-physical-world?"
"The faster you move your head, the more the graphics lag behind the sound... Woah, try it with the music visualizer, it's like multimodal flanging or some shit"
..and so with the introduction of the TiltBrush, Google enters a new era of VR-enhanced pscyhedelic paraphernalia
I can't even imagine what we'll have by the time my kids are in their 20s
Bandwidth, power, weight, cost, combination of all?
Answered my own question: TiltBrush was acquired by Google in 2015. Its still a missed opportunity by not having the videos on YouTube.
I'm assuming you're either referring to the Google Cardboard version (which I haven't tried), or just trolling...