Agreed, but my cg education (many moons ago), usually covered point in poly with a specific section of code to do ray intersection with segments. None that I can recall used the stencil trick, which is
so much more clever and simple than solving line equations. I am just wondering... who came up with that first?
I looked for the original Warnock paper online, but it is behind the ACM paywall. That would at least tell me if they knew of that in the mid 80's.
I will check out the Doom 3 stuff. I had that on my reading list from a while back.
Thanks for your answer.