That's not a particularly good article with regards to high performance techniques.
You wouldn't be using compression or encryption for a file that you wanted to be able to submit asynchronous file I/O writes to in a highly concurrent network server. Those have to be synchronous operations. You'd do everything you can to use TransmitFile() on the hot path.
If you need to sequentially write data, wanted to employ encryption or compression, and reduce the likelihood of your hot-path code blocking, you'd memory map file-sector-aligned chunks at a time, typically in a windowed fashion, such that when you consume the next one you submit threadpool work to prepare the one after that (which would extend the file if necessary, create the file mapping, map it as a view, and then do an interlocked push to the lookaside list that the hot-path thread will use).
I use that technique, and also submit prefaults in a separate threadpool for the page ahead of the next page as I consume records I'm writing to. Before you can write to a page, it needs to be faulted in, and that's a synchronous operation, so you'd architect it to happen ahead of time, before you need it, such that your hot-path code doesn't get blocked when it writes to said page.
That works incredibly well, especially when you combine it with transparent NTFS compression, because the file system driver and the memory manager are just so well integrated.
If you wanted to do scatter/gather random I/O asynchronously, you'd pre-size the file ahead of time, then simply dispatch asynchronous writes for everything, possibly leveraging SetFileIoOverlappedRange such that the kernel locks all the necessary sections into memory ahead of time.
And finally, what's great about I/O completion ports in general is they are self-aware of their concurrency. The rule is always "never block". But sometimes, blocking is inevitable. Windows can detect when a thread that was servicing an I/O completion port has blocked and will automatically mark another thread as runnable so the overall concurrency of the server isn't impacted (or rather, other network clients aren't impacted by a thread's temporary blocking). The only service that's affected is to the client that triggered whatever blocking I/O call there was -- it would be indistinguishable (from a latency perspective) to other clients, because they're happily being picked up by the remaining threads in the thread pool.
I describe that in detail here: https://speakerdeck.com/trent/pyparallel-how-we-removed-the-...
> > Be careful when coding for asynchronous I/O because the system reserves the right to make an operation synchronous if it needs to. Therefore, it is best if you write the program to correctly handle an I/O operation that may be completed either synchronously or asynchronously.
That's not the best wording they've used given the article is also talking about blocking. If you've followed my guidelines above, a synchronous return is actually advantageous for file I/O because it means your request was served directly from the cache, and no overlapped I/O operation had to be posted.
And you know all of the operations that will block (and they all make sense when you understand what the kernel is doing behind the scenes), so you just don't do them on the hot path. It's pretty straight forward.