http://www.investopedia.com/ask/answers/08/broken-window-fal...
When it comes to innovation, however, failure is often the impetus to more efficient design. Not only was that $200m shifted from Musk/Investors to SpaceX, et al, but it also went to informing the process and improvements for the entire project, and future projects by other companies.
We wish we could learn these things more cheaply, sure. But that doesn't mean the world or company would have been better off in the long run had the incident not occurred -- it's too soon to tell, and we might never know.
Yes, it is probably lower ROI than that payload getting into space, but it does mean it's not a total loss and not simply a broken window fallacy.
It's more akin to if the window maker also tried to learn/test harder to break windows with each one she installed. Then, each broken window would be an experimental outcome instead of just a lost window.
It was also spent on something they wanted to spend it on, rather than something they were forced to spend it on. It's still an interesting point though, because they spent it on something that carried significant risk. Does spending money on a glass window, which carries the risk of a broken window, work in the same way? I've not considered the broken-window fallacy from that perspective before. Perhaps it's not, for the same for the same reason that breaking a window is considered a crime and an exploding rocket generally is not.
I've heard that many producers of goods deliberately introduce failure points, e.g. in electronics by using cheap solder or capacitors with a limited lifetime. Buttons also fail way too easily. Or think of batteries that cannot be replaced. Do they all commit this fallacy, too? Do they harm the economy and therefore indirectly also themselves?
Or is it a matter of how long the window is used before it is broken? If so, how long? You could also make nearly unbreakable glass (buttons, rockets, etc.) but at very high costs for the company and therefore also the consumer. What role do the costs play in all of this? Is it an equilibrium? When does the fallacy start and normal 'crap product' cycle end?
I've never seen any explanation of this alleged fallacy that answers any of these questions.
There are a lot of apocryphal claims like this, but little evidence. Most manufacturers design for an expected life of the product, and making it last longer than that is a waste of money and resources.
For example, you could design a computer to last for 20 years, but what would be the point? Computers go hopelessly obsolete in about 5 years. The only people who care about longevity of it are a handful of collectors. Fashionable clothing is not made to last because people don't wear out-of-fashion clothes. It's pointless to make them to last. Cars are designed to last for 10 years. Airliners are designed to last for 65,000 flight hours.
Products that are useful long term are usually made to last, like tools.
Except they rarely are nowadays either. Lightbulbs would be a common example, but so would be cheap construction tools, kitchen tools, knives, etc. all designed to last for few uses and then break, so that people buy a replacement. The argument of "waste of money and resources" only holds for a single company, but not for the economy as a whole - it doesn't factor in the costs (and energy waste) of replacement and of dealing with the garbage, nor does it factor in the ecological damage created by unnecessary manufacturing.
It all boils down to the standard short-term, greedy optimization (in algorithmic sense) of the market economy, giving you perfectly legitimately sounding reasons to keep being stuck in a crappy local minimum.
Building to last means high up-front costs, little flexibility (think of the Empire State Building and how much it must have cost to install air conditioning in it), but beautiful products with low total cost of ownership; throw-away goods are low on up-front costs, and they make it easy to respond to new technology, but they have a high total cost of ownership and they tend to be pretty ugly as well. A society which focuses on quality will be wealthier and more beautiful (look at Europe's low GDP and high standard of living), but one that's constantly rebuilding junk will be more equal; every 1970s Volvo still owned by an old-money family in 2016 is a Ford assembly-line worker without a job, or thereabouts...
For instance, if you are the only window repair person in town and you go around breaking other people's windows, you will certainly profit. But the amount you profit will be completely offset by the window owners' loss. (Presuming you do not go to jail, of course.)
I thought that is precisely what using a fallacy makes you. It's what the word fallacy means. It essentially means a "false statement".