I actually think VR telepresence is a lot more intriguing to me than just playing cooler looking video games. I mean...the game stuff is the easiest thing to do first because you've already got established frameworks in place for the creation and rendering of complex 3d environments. But when you start getting into depth cams or light field cams combines with more advanced and ergonomic display hardware and high speed networks, you're moving toward having the pieces in place to allow people to virtually be someplace else and communicate with others in a way a webcam can't replicate.
Definitely interested to see how that field looks in 10-15 years.