As someone who's experiencing the drop in revenue firsthand, what are you thinking of doing to address that? Shift platforms to PC/Steam? Change the designs of future games to reflect current trends, etc.?
I was considering I might just make games using a simple cross-platform tool like Love2D, keep the designs of the games small but addictive, single player only, no levels but can be played endlessly to failure (i.e. Tetris or 2048), either make them free with a simple consumable or a dollar, and distribute them on PC, Mac, iOS, and Android.
I don't expect to make a ton of money for most of them but I hope I'll get lucky with one of them and it becomes a hit. I have about 3 past web games to port and update that could work.
Does this seem feasible? What would you do differently?