* Students expect to be able to get help when they have problems. There is a good chance no member of staff knows Julia / Moonscript / ...
* Some languages make tasks trivial -- while this is nice when you are in the real world, if I want to test student's ability to create something I don't want some students missing most of the work. How do I then mark it?
* Similarly, if the question was "implement a malloc-like memory manager", well you really have to do that in C,C++,Objective-C, maybe Rust, but it makes less sense in python.
Also, getting a "quick tour" of (say) C++ isn't really useful, students who try to pick it up by just googling are likely to write terrible code. Learning a language properly takes work.
For this I have two answers. Past the first year people shouldn't be getting help with "my code won't compile". They should be able to develop the skills needed to search that on google and find SOF links.
The second answer is a question: Why don't members of staff know "Julia / Moonscript / ..." and if they don't why can't they logically reason about what's going on in the language without having used it? I don't know Go but when people have asked me to look at some Go code to see there is a bug I can still reason about what's happening. Isn't that what this article is about? All languages are just mix-matches of common idioms with new ways of expressing them. If the best of the best, those who are teaching the future generations of computer scientists, can't do this it would seems strange to me.
> Some languages make tasks trivial -- while this is nice when you are in the real world, if I want to test student's ability to create something I don't want some students missing most of the work. How do I then mark it?
If the student understands how to use the abstraction then they have likely learned something far more valuable. If you're assigning labs that consist of basic idioms that can be whisked away by common library functions then you might consider changing your curriculum to focus more on solving problems rather then codifying solutions.
> Similarly, if the question was "implement a malloc-like memory manager", well you really have to do that in C,C++,Objective-C, maybe Rust, but it makes less sense in python.
I see no reason why you'd have to write that in C/C++/Objective-C/Rust. If you're going after the idea of writing a working memory manager, and not write me a kernel that has a memory manager, then Python would work great for it. Here is an example:
class Allocation:
def __init__(self, start, size):
self.start = start
self.size = size
@property
def end():
return self.start + self.size + 1
class FirstFit:
def __init__(self, total_memory):
self.allocations = []
self.total_memory = total_memory
def alloc(self, size):
if not self.allocations:
allocation = Allocation(0, size)
else:
allocation = None
for i in range(len(self.allocations)):
current = self.allocations[i]
if i + 1 < len(self.allocations):
# Check to see if we can fit inbetween this current allocation and the next
if not self.allocations[i + 1] - current.end >= size:
continue
else:
# Check to see if we can fit inbetween this end allocation and the end of memory
if not self.total_memory - current.end >= size:
continue
# We can so allocate
allocation = Allocation(current.end, size)
if not allocation: # We can't so return NULL
return None
self.allocations.push(allocation) # Store this allocation in our memory allocation table
return allocation[0]
def free(self, start):
for i in self.allocations:
if self.allocations[i].start == start: # Find out pointer
self.allocations = self.allocations[:i] + self.allocations[i + 1:] # Slice it out
return True # We made it!
return False # We couldn't find this! PANIC!
This is crappy code but it can be done very eligently and I think this gets across the theory better then doing this in C. In this you can also experiment is far more complex datastructures easily. (What if I think of memroy as a Tree and divide the value of my node by 2 every time it's size is too big?)> Also, getting a "quick tour" of (say) C++ isn't really useful, students who try to pick it up by just googling are likely to write terrible code. Learning a language properly takes work.
I'd say that's just because of the poor design of modern C++. You can do a quick tour of python and easily get basics, of C and easily get the basiscs, of Java and get the basics, of Common Lisp and get the basics. You don't need to master a language to see where it is applicable.
If the bug is a shallow/algorithmic bug, that's reasonable. Recently I was helping someone debug some javascript code. Eventually, we found the problem was that, in javascript, that [11] < [2]. I'm not particularly knowledgeable on javascript, so I didn't know it did < comparison of arrays by string comparison. That's the kind of thing that really needs.
> If the student understands how to use the abstraction then they have likely learned something far more valuable. If you're assigning labs that consist of basic idioms that can be whisked away by common library functions then you might consider changing your curriculum to focus more on solving problems rather then codifying solutions.
This I just have to disagree with. I think it's valuable for students to learn how to implement quick sort. It's useful to learn how to implement big-integer arithmetic. It's useful to learn how you can "fake" Java-style inheritance with structs and function pointers, so you really understand what's going on under the hood.
Of course long term, you wouldn't typically implement these things yourself, but understanding the fundamentals is important.
Also, if I set a practical which involves (for example) connecting to a HTTP server, intending them to do the raw connection themselves, and they use a 3 line python program, using the standard library, have they really learnt anything at all?
There certainly is a place for giving students more freedom, particularly in later years. It's clear the modern world is moving into "slap together 50 javascript/python packages with string" type programs (and that's because it's a great way to be productive quickly), which universities don't currently teach that well. But don't throw the baby out with the bathwater!
I'd rather the students kow how to implement large software architectures, keep line counts down, abstract problems correctly, and learn how things are done in the real world.
> It's useful to learn how to implement big-integer arithmetic
Not in my opinion. Maybe, maybe, show them how emulating FP math works but writing big-integer arithmatic functions is pretty useless for most people and is far too strait forward to require them to develop their skills of development software architectures.
> It's useful to learn how you can "fake" Java-style inheritance with structs and function pointers
You can't force them to learn patterns, you can only give them work that is better suited to using the patterns provided. You can even hint to your students "Hey you can make a get_car and get_bike and make a Drivable struct that has a Drivable->stear() and stear can be a function pointer!" Forcing them to use a pattern isn't useful.
> so you really understand what's going on under the hood
Using function pointers isn't really correct for how Java stores class/object information. This is kind of only used in virtual functions IIRC. When I've decompiled static bytecode you see stuff like LString(some function).
> Also, if I set a practical which involves (for example) connecting to a HTTP server, intending them to do the raw connection themselves, and they use a 3 line python program, using the standard library, have they really learnt anything at all?
You're assigning the wrong problem. Don't say "Make and HTTP request" say "implement an HTTP header parser". The problem is now language and abstraction agnostic and involves a much more complex problem who's complexity lays in the realm of the software organization. The HTTP Parser code can be used to read and write requests and the next lab can be to use your new library in a larger project. I think that is far more useful.
> There certainly is a place for giving students more freedom, particularly in later years. It's clear the modern world is moving into "slap together 50 javascript/python packages with string" type programs (and that's because it's a great way to be productive quickly), which universities don't currently teach that well. But don't throw the baby out with the bathwater!
There is a measurable reason for this and it's not because of productivity. It's about maintainableilty, consistency, and bug erradication. I'd love for you to read this paper Do Code Clones Matter? [0] to see what they have found.
Making it so people know how to:
* List all the featurs that a library will need
* Take those features and write them in a clean API
* Do it in the most clean language-specific way (ex Pythonic code)
* Distribution methodologies
* Maintainablilty and support of these libraries
* Using these, and others, libraries in larger applications
* Documentation & Technical writing
I'd really love it if you could email me and follow up after you read that paper and tell me what you think. My school username is jk369 and my school's email server is @njit.edu. (I've split this up to avoid spam)