Show picture of awful open floor plan with some jerk riding a cart around to doubly ensure you'll never be able to concentrate.
Reminds me of the footer of Riot Games Engineering blog[0]. The content they post is very good and interesting, and I don't doubt it must be a pretty cool company to work at, but that office photo at the bottom literally describes hell for me. I would spend my whole day there waiting for my anxiety to cause a heart attack.
https://www.amazon.co.uk/dp/B01E3SNO3E/ref=twister_B01GJO0WO...
...but yeah, that looks particularly terrible.
Codewars (except for the name) has less emphasis on the in-game competition and fight. Although that visual theme is also rather dark, there's less distraction.
Personally, I'd prefer even a much 'cleaner' UX and UI. Or -- but with loss of the advantages (but also disadvantages) of coding in the browser window -- code challenges that just require a number or string to be submitted as an answer. (Project Euler, Advent of Code, Google Code Jam.) Then my whole coding environment is under my control, and the programming languages and tools to be used aren't restricted as well by the platform provided.
But having said that, CodinGame looks great (if you fancy the theme) and is really well executed. It's just not my cup of tea. </opinion>
I've not used it yet but I hope to soon!
I wonder how much code one needs to port to be able to use another language?
I had a lot more success and a lot more enjoyment with OpenAI Gym. If codingame is interesting to you, definitely save yourself some time and check out OpenAI Gym!
Please mail me when you add Common Lisp, I'll come back and play ;).
Amazingly - from the last time I looked (only a month or so ago) - ATM is still around and ranting across the net (as much as some things change, it's nice to see he hasn't - as strange as that may sound).
https://www.codingame.com/forum/t/please-add-the-following-p...
Do not hesitate to go there and vote/ask for Common Lisp
CodinGame has been around since 2012, and we've seen the rise and fall of Starfighters. We are doing fine with a community of 500K+ developers, and I think the main difference with Starfighters is that we have the momentum and strength of a full company (~20 people). Our code execution backend is starting to be pretty robust now, we can make games with pretty good graphics, we have a sales team that can handle the partners of our worldcups and follow-up on the hires.
I think it would be harder today to create such a company and get the momentum we have.