So... how do YOU plan on correctly predicting how popular or unpopular something is?
Isn't this one of the major pain points for many small companies that put stuff up? Correctly gauging 1) how much it costs to mass produce something and 2) how many they actually will sell?
If you are in charge of Nintendo... and you put something out like the Wii, Nintendo Class, etc... how do you expect to get the amount sold right on the first shot?
In my opinion? It's a damn hard problem... it only takes a little bit of internet power - everyone going ape shit over something inconsequential - and BAM what you expected to sell 1 million units is now out of stock and you have millions of people mad.
Now that millions of people want it... will they still want it in 6 months when you ramp up production or is the fad over?
People make it seem like this is an easy question to answer... where is the millions your willing to put on the line for similar questions...