That's a good idea! I'm not even remotely sure how to do that. I tackled this project as a way to really dig in and learn Go, and I'm still working my way through it. I'm slowly learning more idiomatic ways of writing Go, but I'm not even sure how I'd go about extending the game with Lua or anything else. Got any resources on that kind of thing, or could you give a high-level description of how that might work, so I can explore the possibility?
I definitely need some scripting ability. For example, it would be nice if I could script mobs to perform certain actions during quests, something that I'd have to hard-code in Go right now.