There is no reason to ditch the backwards compatibility in my opinion. All components can be kept functional alongside each other (like how UWA can function next to Win32) with some extra effort. I love the fact that there's a host of applications that target Win32 that I've been using since windows 2000 and still work on windows 10.
This would be perfect to re-add Win16 support to W10, for example. Try to double-click a 16-bit app? It opens with its handler, "Windows 3.1 Hyper-V Association Background Launcher". As long as no W3.1 apps are running, it unloads, and the rest of the OS can be completely free of 3.1-era cruft.
You could deprecate features from your latest OS at a breakneck pace if you really took this strategy to heart. WinRT really could have been just Metro/UWP + a "Desktop" that's actually a Windows 7 VM with a high-level paravirtualized shared filesystem.
(And it's not like Microsoft didn't do this themselves before; this is essentially how DOS applications ran under Windows 3.1, in a [hypervised!] DOS VM.)
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EDIT: let me clarify the specific point I was getting at.
If you ship $OldOS as a VM within $NewOS, very tightly sandboxed, then you never have to update $OldOS again, nor do you have to keep the code from $OldOS around in $NewOS. The $OldOS VM is now a "static artifact"—something that will never change, but will continue to run old software perfectly.
So, if $OldOS gains more security flaws, you don't update $OldOS; you update the virtualization software to make the sandbox stricter.
And when you find that your $NewOS is now, itself, old—well, you just do the whole thing again, writing an emulator for $NewOS within $EvenNewerOS, and then your $OldOS programs run by launching a VM-in-a-VM. If you like, you can port the $OldOS emulator to run on $EvenNewerOS—but you could also just consider it legacy software of exactly the type your $NewOS emulator is built to run.
The point of this is to decrease maintenance burden, by freezing the previous OS, so that you never need to think of it again. This wasn't what was done with "XP Mode"; Windows XP continued to receive updates as a component of Windows 7. The point here would be to EOL the older OS, and then virtualize it.
https://technet.microsoft.com/en-us/library/ee681616(v=ws.10...
I think Raymond Chen discussed this on this blog at one point. The answer is that users want a single integrated environment for all their apps and not a bunch of isolated sandboxes. They want to drag and drop, copy and paste, share files, inter-application communication, etc. They also want a single look and feel.
The other reason is that creating a new platform from scratch is a good way to lose features and alienate developers. The core of Windows NT doesn't look anything like Windows 3.1 but for developers the API they present is similar enough to get them on board.
[0] : https://en.wikipedia.org/wiki/Mac_68k_emulator
[1] : https://en.wikipedia.org/wiki/Rosetta_(software)
[2] : https://en.wikipedia.org/wiki/List_of_macOS_components#Class...
https://www.microsoft.com/en-us/research/project/drawbridge/
You could even hold down the Commodore key while booting to get a mode compatible with the previous system.