http://www.computerhistory.org/atchm/macpaint-and-quickdraw-...
Carmack released the Quake1 and QuakeWorld sources, and I think also q2 and q3 eventually too.
StarCraft is ancient and the source is of no commercial value to them any longer. They don't benefit from its secrecy, but we do benefit from its release.
Then again, this is the company that sued open source developers who re-implemented a server (bnetd) for one of their proprietary protocols. It was that day I resolved to never give them money again.
It's not like you found the source to the latest Halo game or something.
This is like finding the source to the original Halo game, of little to no commercial value but of immense cultural value.
Where possible these artefacts are archived so they will be around long after the companies have folded.
Unfortunately it's just not possible most of the time as companies end up taking their software to the grave.
Which makes this all the more depressing. This was an incredibly rare opportunity to archive something of cultural significance to millions of people, completely wasted because it fell into the hands of someone not equipped to deal with the situation properly or contact someone that does.
Abandonware is a thing and I remember there being some legal headway made recently in that respect, but Starcraft isn't abandoned. They just released a compatibility patch and made it free to download.
This would effectively limit copyright to the products' natural lifecycle and prevent hoarding the bits "just because I can", thanks to copyright imbalance.
It's a bit like losing Leonardo Da Vinci's paint recipes - it's a loss, but it's not a big loss. The important thing about his art is the art itself. The same is true of Starcraft.
Starcraft influenced the culture and politics of an entire nation and became a national sport. It pioneered "e-sports". It's a piece of history, and this disc is standalone a piece of history as well.
I think I know right from wrong, but I would still have absolutely no idea what to do if that disc landed on my doorstep.
Edit: I cannot believe this is such a controversial thing to say. Shame on the people who think this is an easy decision to make, put yourself in someone else's shoes for a while.
these are all different from each other. and more importantly, orthogonal to each other.
by orthogonal I mean that given a choice, deciding whether it is right, should be done independently of whether it's legal or easier/harder. think about it. even if you had the power to change law, making something legal won't make it any more right, and vice versa.
it seems to me that this guy made his choice of returning the CD vs releasing the code on the basis that the former is legal and doing the latter (somewhat securely) is harder.
not so much on whether preserving the code, in light of the cultural historical importance is right or wrong.
(you don't need to agree with me, but I'd love to hear a solid argument why the latter would be wrong, that doesn't conflate right/wrong with legal/illegal)
and even then, it's not entirely indefensible to base your actions just on what's legal or easiest. ethics is hard and especially the law provides a nice shortcut if you don't like to think for yourself too much. Just, don't go pat yourself on the back for doing the right thing. You don't get to do that. He does get a ticket and goodies from Blizzard, though. Sweet. Shouldn't taste bitter at all, at least for a while.
Unless an owner of code decides something should run as FOOS, it's basically their own.
As far as I remember, the StarCraft game is already free (which is pretty awesome) [1]. So, maybe it's a matter of time until the source code might be free, too. However, it's up to them.
For the truly curious (which are arguing about the cultural value and so on), it is still possible to look into it using a decompiler. It is messy, but it is possible.
Shit: https://en.wikipedia.org/wiki/1937_Fox_vault_fire
Happens: https://en.wikipedia.org/wiki/1967_MGM_vault_fire
If something is culturally significant then it should be preserved and these two hyperlinks should easily make the case that preservation requires distribution.
People make mods for tons of games without source code. People are making up excuses and flimsy reasons to get what they want.
The finder has no obligation to risk legal trouble so that a game can be modified, played, or even preserved. I'm all for archiving these sorts of things, and agree there's probably no great reason to keep the source private.
But if I have the (likely) stolen property of a large company and they ask for its return, I'm sure as hell not going to go all cowboy to make some enthusiasts happy.
No, you shouldn't. They owners shouldn't be able to destroy it for the same reason we have laws protecting monuments and historical sites. When something has historical or cultural value, the public has a right to preserve it even against the wishes of the owner.
Monuments and historical sites require Acts of Congress or Executive Orders to establish. If you care so much about this game's source code, maybe you should write to your congress critter.
If you don't like Blizzard's stance, deal with them, not criticize someone for not achieving the end you prefer.
1. Rip disk 2. Send to archive.org 3. Mail disk to Blizzard.
Blizzard will destroy this copy or at least make sure it never circulates again, by sending it to archive.org you have relieved yourself of the burden of releasing it. They may or may not choose to release it but they will at least keep it archived so that if Blizzard is to be lost then history will not be lost with it.
https://www.reddit.com/r/gamecollecting/comments/640iem/foun...
https://www.reddit.com/r/gamecollecting/comments/68xzxt/star...
https://www.reddit.com/r/gamecollecting/comments/68xzxt/star...
You can call the venom in those posts twisted, but that is a very different thing from saying the actual reasoning behind the posts is twisted.
There's so many holes in this story, it's obvious bullshit and everyone is soaking it up. 100% chance this is a lame viral marketing stunt to drum up interest in StarCraft remastered. It's clearly paid placement, and frankly a bit sensational to even be possible.
Blizzard is known for quietly paying people for product placement and bullshit stories like this. Don't be sheeple.
Edit: I did some reading and other sources actually name the person and mention he's a game collector (with pictures of some of his collection). Surprisingly, this looks to be legit.
http://www.dualshockers.com/2017/05/03/long-lost-starcraft-g...
The company I used to work for always made an archive copy of the exact source code we had compiled for each major release, so that there would never be any doubt about exactly which source code we had compiled to make each version of our game.
And who the fuck makes a "gold source" disc that's also "professionally printed"?
That disc does not look professionally printed. It looks like it was printed on one those cd-rom inkjet printers that where so popular back in the day.
I just think the likelihood of the source being in this format is extremely low and when coupled with the timing of this article it's all but certain that this is a marketing piece.
Looking at the reddit user that found this disc... He was looking for a job at a "big name" tech employer a few months back, and he's definitely into gaming. He mentioned that blizzard told him the disc was stolen, which would be slightly more believable if returning it prompted an investigation rather than showering him with gifts.
I've been in the computer business since 1983. I've made gold master copies of released software in every project since that era. Its a highly common practice, and a good one, because it means that no matter what the resources and assets of the company are protected.
Also, CD's like this were easily made back in the 90's using CD label printers and gold discs designed for the purpose. It doesn't need to be a professionally produced CD like you infer; CD printers were quite common in those days.
So no, I'm sorry, your claim that its 'obvious bullshit' doesn't really ring true. What is obvious, is that you don't really have the experience with best practices of that era. Remember, this was a period of time before "Web-2.0 style source code repositories for all the things".
I am quite certain this is legit.
I'm sure that Blizzard does a ton of paid placement. However, StarCraft is such a world-wide phenomenon; they don't have to do any shilling. The simple announcement of SC Remastered was picked up by every gaming news site imaginable. Hell, the new 1.18 patch & free Starcraft announcement were just as popular.
That said: if you believe the guy would've been right to distribute the code, it follows that you believe the right thing for Blizzard to do is to release the code themselves. Instead of arguing morality here, one might spend one's energy articulating that argument to Blizzard instead.
https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
I have cds with intellectual property on them. It's not like he's copying it all willy nilly. No different than finding a manual of procedures for some random organization.
The only "real" risk seems to be possessing stolen property (maybe, could have been a gift or souvenir). But stolen 20 years ago and never reported.
I can't understand how keeping the disk is particularly bad. But good for them for giving it back. I think it belongs in a museum, but back home at blizzard is ok too.
From what he wrote, I don't think they said he was under legal obligation to return it to them. I think they said why they wanted him to, they asked nicely, and they thanked him afterward. Seems perfectly appropriate to me.
Valve basically own a significant fraction of its success to community: CS (based on modder produce) Dota2 (bought from a modder); these 2 are their big revenue sources.
While Blz seems always intended to disallow any modder involvement at all. Most Tower Defense games own their popularity to the early days of SC and warcrfatIII. And Dota is basically just a warcraft III mod.
If Blz can learn anything from Valve, it's that they can capitalize on the fan/moder based community, really easy. They just never did anything like that.
On the contrary, they always want to redo what community did to drive off their creations...
This does not sound rational to me...
Also, don't forget they re-released Starcraft with better textures recently, so having your sources out there isn't going to improve that game.
Plus, it's their stuff, they decide what to do with it. You can ask all you want about the source code of a piece of software of 1995, but I bet you won't get it from any company just because it is part of history. I don't see the source of Windows 95 lying around on the internet either.
But what you need to understand about Blizzard is they are extremely conservative about the game experience. They're proud of their work and while they never consider it perfect, they want the one experience for all their players to be consistent and to have the consistent feel of Blizzard polish (which lacks with mods). They're the Apple of game design.
It's also a bit of a different question when you're talking about pre-wow and post-wow Blizzard. Pre-wow it's also a matter of "it's hard". Nowadays it's easier, and their philosophy is I believe slowly changing.
While they've missed a few here and there, their development strategy has served to make them approximately a hojillion dollars.
As a fan (I built tower defense, RPG, and Diplomacy maps as a kid--MAN do I miss Diplomacy maps, those were great), I kinda wish they would return to encouraging that stuff and push it to the fore. But I get why they don't.
I simply do not understand this. Moders created an entirely new genre and basically brought Competitive Gaming to the masses, yet Blz won't allow modding on Overwatch. I've had discussions with people who support this and their rationale basically boils down to (1) they don't want to fracture the userbase and (2) they love the design and don't want to upset it. Both are ill founded. The userbase is in the millions and mods would get ppl like me to play again. Also, any graphical mods can simply run on my local machine, exactly like DotA2.
The game engine itself is superb and possibly hanfles/plays better than any other FPS with maybe Destiny being the only competition. There is no doubt modders would create a superior gaming experience. Learn from Bethesda
While it's interesting to have the code, there's probably nothing really amazing about it. However, the game is still being played, so releasing the source code may help people cheat.
News flash: it's not your product, you don't own it, and you have no rights to insist on hijacking someone else's product for your own gain.
Shit: https://en.wikipedia.org/wiki/1937_Fox_vault_fire
Happens: https://en.wikipedia.org/wiki/1967_MGM_vault_fire
If something is culturally significant then it should be preserved and these two hyperlinks should easily make the case that preservation requires distribution.
The code doesn't seem protected by intellectual property but it's a trade secret. Just like Mona Lisa was intellectual property of Leonardo, but the way he created the different paint colours was his trade secret.
A trade secret don't necessarily have to be protected by law, the moment it gets out, then people are free to use it as they see fit. That's what I think about this source code: it got out somehow (even if the way it got out was illegal or not), but the moment it comes to public it becomes general knowledge.
looks like they finally found that long lost source code.