For example, I've ported my Proximity game a bunch of times. Some of these never got completely finished and released:
* Actionscript (Flash, released and playable online)
* Java (J2ME and later Kindle -- the Kindle version looked awesome, too bad Active Content is no longer a thing)
* C++ (Popcap framework)
* C# (XNA, released on Xbox 360 on Xbox Live Indie Games)
* Objective-C (OpenGL ES, released on App Store)
* Python (I just used text graphics)
* Lua (Pico-8, almost done but not quite)
* Physical board game prototype, hoping to find an interested publisher
* C# again (Unity this time, and making it in 3D)