And some more information in form of a "press" release from the github: https://github.com/pippinbarr/itisasifyouweredoingwork/tree/...
I found the "game" to be somehow interesting.
While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".
(We eventually found out Hunt was a person's name).
This was the title of an actual, not cancelled, meeting in Outlook.
(with the random capitalisation of actual)
Not enough to compete with the real deal. Has to have multiple team calendars, so it can support conflicting mandatory meetings so people can bitch at you on Google Hangouts and Slack afterward for missing the ones you didn't attend, even though you'd told everyone in advance that you couldn't make it.
4. Time-sensitive pop-ups: things that force you to act NOW instead of ignoring them.
A stream of minor frustrations, just mild enough to not trigger an audible and cathartic 'f*ck', over and over and over again. The only thing missing was a mandatory health & safety quiz.
Now excuse me while I go thank the Universe that I no longer work in such a place.
It was very rare I was able to actually get to the end without having to resort to an ahk script pressing "next" every 10 minutes overnight
Scenario:
- You're forced to use TFS. - Your credientials are managed by a Windows domain controller. - The same credentials are used to authentify with TFS. - Your password expires.
Welcome to a non-trivial amount of time trying to figure out what happened. This is the single scenario I've encountered so far where interrupting my workflow would have been sensible, and it seemingly is also the only one where Windows doesn't do it.
I miss Git so much ._.
In hopes of helping to restore some of your sanity, I've found the following helps immensely: https://github.com/git-tfs/git-tfs
Granted this was an edge case and is not the norm. It was still a pretty horrid UX.
> never are allowed to steal focus
How are they not 'allowed'? Because it is certainly allowed. Just about every app steals focus.
I was typing something in Slack and sudd-
> A new version of Ubuntu is available. Would you like to upgrade? [Don't Upgrade] [Ask me Later] [Yes, Upgrade Now]
-enly I found out that "spacebar" acts as a click of the selected default button and the rest of my sentence ended up in the password field.
I dismissed the slightly confused password prompt and didn't see the message again for the remainder of the day.
Yes, Canonical, while I'm typing something in Slack is exactly the moment I want to tell you whether I want to update my operating system.
We already have a mechanism for detecting if the user is busy or not, which activates the screen saver and power management.
If you really need to get my attention, a little flashing icon in the corner (while not preferred) is still much better than stealing my focus.
It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.
There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
Like grinding in an MMORPG? I'm not so sure.
Is this a joke?
A huge number of games have mindless busywork as part of the play. Whole genre's are based on it.
You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!
If only some games had busywork as part of their gameplay
Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more.
"As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."
Out of curiosity - as opposed to?
Try Mass Effect
Always game the system!
The game emphasises just how close to being terrible most UI widgets are, and illustrates beautifully that the difference that makes them terrible is usually the only thing that differentiates them from validated text input components. My favourite two are the calendar and the spinner.
The calendar only goes back month by month. Some calendar components I have had to use actually do this, especially those on the web. There is no way to choose a year and there is no text entry of dates. A validated text entry field would be superior if your use of them consisted of anything but picking dates in the current month.
The genius of the spinners in this game is that you can't just use them as text entry fields. You can only use the tiny little buttons, so if you have to enter -13, then you have to click 13 times. Text entry would be superior if you had to pick a value far from zero.
The only widget that does what it's supposed to is the text entry field. But even that feels alien initially because the wrong letters come up. It is only when you see words appear when you hit backspace that you realise that you're just meant to mash keys.
It's all dopamine hacking.
I complained about daily reporting and my senior said I can say I could not achieve anything in a day, but I have to report. I haven't done that any time. Can anyone here advise if it's fine for me to report that.
I think that deliberately making a to-be-scrapped system just to generate some work-done for the report is a waste of your time and you'd be better just making the real progress you can within the day and then reporting on how it's going/what (if anything) is stopping you from making progress; in general I don't think that tasks which take more than a day are expected to be complete.
The report is really about making sure that you're not sitting there unable to make any progress for days/weeks/months at a time resulting in an unexpected failure to deliver at the other end.
HTH.
Reminds me of "Papers, Please".
var jobTitler = {
subject: [
"Screen", //100
"Input", //400
"Dialog", //900
"Interface", //1600
"Data", //2500
"Big Data", //3600
"Choice", //4900
"System", //6400
"Computation", //8100
], // 9
position: [
"Administrator", //1000
"Technician", //4000
"Engineer", //9000
"Specialist", //16000
"Architect", //25000
"Executive", //36000
]
}
https://pippinbarr.github.io/itisasifyouweredoingwork/js/dat...I'm guessing Computation Executive might be the highest if it uses the position field. (Don't have time to see how this data gets used to set the title.)
It would be fun if mashing different keys made typing faster.
Why are some inspirational quotes commented while others aren't?
Using this strategy, I managed to hit the Computation Administrator progress cap almost immediately after my first "well-deserved break".