Yes, it's true that mechanics are a large determinant in who wins between people. But pro humans are not easily thrown off by odd or novel strategies or tactics. They can react to things that introduce small wrenches into their build order without serious issues. Players can even adapt to things they've never seen before. The issue with Starcraft is that the state space is so large that it will likely be hard to get an AI that can flexibly and intelligently react to unusual or bizarre things that mess with their build order, because the neural nets will have nothing to account for, say, a mid-game cannon rush, or whatever.
If it was simply a matter of computers taking humans things and executing them better, computers would already be better than humans at Starcraft (there have been plenty of AI competitions using Brood War), but they're not. Not even close.