Every negative thing said about the web is true of every other platform, so far. It just seems to ignore how bad software has always been (on average).
"Web development is slowly reinventing the 1990's."
The 90s were slowly reinventing UNIX and stuff invented at Bell Labs.
"Web apps are impossible to secure."
Programs in the 90s were written in C and C++. C is impossible to secure. C++ is impossible to secure.
"Buffers that don’t specify their length"
Is this really a common problem in web apps? Most web apps are built in languages that don't have buffer overrun problems. There are many classes of security bug to be found in web apps, some unique to web apps...I just don't think this is one of them. This was a common problem in those C/C++ programs from the 90s the author is seemingly pretty fond of. Not so much web apps built in PHP/JavaScript/Python/Ruby/Perl/whatever.
Consumers don't think about security the way an IT professional does. A programmer thinks of all the ways that a program could fuck up your computer; it's a large part of our job description. The average person is terrible at envisioning things that don't exist or contemplating the consequences of hypotheticals that haven't happened. Their litmus test for whether a platform is secure is "Have I been burned by software on this platform in the past?" If they have been burned enough times by the current incumbent, they start looking around for alternatives that haven't screwed them over yet. If they find anything that does what they need it to do and whose authors promise that it's more secure, they'll switch. Extra bonus points if it has added functionality like fitting in your pocket or letting you instantly talk with anyone on earth.
The depressing corollary of this is that security is not selected for by the market. The key attribute that customers select for is "has it screwed me yet?", which all new systems without obvious vulnerabilities can claim because the bad guys don't have time or incentive to write exploits for them yet. Somebody who actually builds a secure system will be spending resources securing it that they won't be spending evangelizing it; they'll lose out to systems that promise security (and usually address a few specific attacks on the previous incumbent) . And so the tech industry will naturally oscillate on a ~20-year cycle with new platforms replacing old ones, gaining adoption on better convenience & security, attracting bad actors who take advantage of their vulnerabilities, becoming unusable because of the bad actors, and then eventually being replaced by fresh new platforms.
On the plus side, this is a full-employment theorem for tech entrepreneurs.
> The 90s were slowly reinventing UNIX and stuff invented at Bell Labs.
Yes, this reminds me of: "Wasn't all this done years ago at Xerox PARC? (No one remembers what was really done at PARC, but everyone else will assume you remember something they don't.)" [1]
> "Buffers that don’t specify their length"
> Is this really a common problem in web apps? Most web apps are built in languages that don't have buffer overrun problems. There are many classes of security bug to be found in web apps, some unique to web apps...I just don't think this is one of them. This was a common problem in those C/C++ programs from the 90s the author is seemingly pretty fond of. Not so much web apps built in PHP/JavaScript/Python/Ruby/Perl/whatever.
Most injection attacks are due to this; if html used length-prefixed tags rather than open/close tags most injection attacks would go away immediately.
Yeah, this is why everybody clicks on the comments link first.
In some ways we've traded speed for productivity.
I don't see how this is an argument in favor of the web. If anything, it re-enforces the accusation TFA made against it even more.
If "The 90s were slowly reinventing UNIX" then why would be recreating the 90s today a good thing?
If the 90s "slowly reinvented UNIX", then the correct thing to do would be for the web today to either be a fully modern 2017-worthy technology, or at least take its starting point from where the 90s ENDED, not re-invent the 90s.
It is likely to run on over a billion devices, and no installation required. Can a non webapp or native app be better than this?
Complex things are often complex because the work that we do as humans is, well, complicated.
A journey map painstakingly built by an epic designer and smart person at large may design the ultimate document template that addresses every need that you are aware of. Then I come along and want something else.
When the answer is that everything is wrong, the question is usually wrong.
There are severe shortcomings in all platforms that have aged. Why does power management in Linux suck so hard? Why can't we have networked filesystems by default (NFS is quite bad btw)? Until somewhat recently (~7 years), audio on Linux was a disaster: "Linux was never designed to do low-latency audio, or even handle multiple audio streams (anyone remember upmixing in PulseAudio?)". What the hell are UNIX sockets? Is there no modern way for desktop applications to talk to each other? (DBus was recently merged into the kernel). Why doesn't it have a native display engine? (X11?)
Today, it's more fashionable to criticize the web, since majority of the industry programmers endure it. Sure, there are some "simple" things that are just "not possible" with the web (everyone's pet peeve: centering). Yes, you lose functionality of a desktop application, but that's the whole point of a new platform: make what people really need easy, at the cost of other functionality. For an example, see how Emacs has been turned into a web app, in the form of Atom? You don't have to write hundreds of lines of arcane elisp, but you also don't get many features. Atom is a distillation of editor features that people really want.
I don't understand the criticism of transpiling everything to Js; you do, after all, compile all desktop applications to x86 assembly anyway. x86 assembly is another awful standard: it has evolved into ugliness (ARM offers some hope). Every platform was designed to start out with, and evolved into ugliness as it aged. We already have a rethink of part of the system: wasm looks quite promising, and you'll soon be able to write your Idris to run in a web browser.
The author is using "buffer" in a different sense than you are. You're thinking of a malloc'd buffer. The author is using "buffer" more abstractly, to refer to a data segment, such as a JSON or HTML string, or a string of encoded form data. His point is that that latter type of "buffer" has no declared length, and needs to be parsed in order to determine where it ends, and that as a result it is subject to problems that one can term "buffer overrun" by analogy with the traditional C scenario in which one obtains a pointer to some memory that you should not have access to.
You misunderstood the author's point. Things like SQL injection are really equivalent to buffer overflow attacks -- data creeping into the code because of poor bounds checking.
Most if not all webapp security problems come from an attack of servers, not clients...
It's just one of these assertions that throw a dark shadow on the whole article. But "Flux is Windows 1.0" is my favorite.
Many programs in the 90s, especially of the simple CRUD type, were written in VisualBasic and other RAD tools, as they were known at the time, and later Java.
> Is this really a common problem in web apps? Most web apps are built in languages that don't have buffer overrun problems.
It's not buffer overrun in the "undefined behavior" sense, but rather problems relating to the need to parse text data, which can be tricky and susceptible to injection attacks.
Back then the compilers sucked. They would take complete crap of code and still it would work. They were like browsers are today. (from my experience from going through one old MUD code)
Today the song is different. Not only will the compilers warn you of many things, there's even tools for static analysis (and dynamic). So the argument that C (and even the more complex C++) is inherently insecure holds much less weight (just go run old code through a static analyzer, or a normal compiler for that matter).
That said there's only one way to write a "secure program", and that is formal verification.
People that talk with a serious tone should back up their claims, at least that's my opinion.
It is possible, in theory, to write a secure C/C++ application, however it is not even possible in theory(!) to write a secure web application.
You know that most today OS are written in C or C++ ? Also many higher level languages are it self written in C or C++?
Write secure applications is hard and need a lot of discipline and knowledge that most developers simple do not have. Better tools can and need to help here as well as better languages. But it is still possible to write pretty secure and efficient software in modern C++. Yes it is not easy but possible.
What are you basing this on? You can't put Ada, Erlang, Haskell, FORTRAN, etc in the same bucket as C or C++.
And yet, we found good ways to eliminate the most common sources of these problems by using new languages. The web, on the other hand, is an amalgamate of several different technologies and creating a new language won't make it more secure.
You might argue either way, but a straightforward C program can be correct if it is well formulated, but a straightforward web app can not be correct unless it is fully mitigated.
Instead of thinking of it as buffers, you just have to encode/decode for the proper environment. Such repetitive stuff is easily implemented in stack layers.
Memory-unsafe programs on the desktop should go the same way as the HTML layout model.
This is a very dangerous assumption. The interpreters you use have not been built with security in mind.
Go take a look at PHP changelogs for example.
First of, killing a technology does not solve anything. It just means less options. So do propose your better solution (and build it) - then we can talk about killing the current thing.
But the way it is today, the web works.
Definitely not flawless and in large parts really ugly (just browsing with open dev-tools is horrifying, when you see all the errors and warnings thrown at you) - but it is big and reduntant enough, that you can mostly choose only the nice parts.
XMLHttpRequest is ugly? (I allways thought so) Well, there are WebSockets now.
Javascript lacks typesupport etc? - Use Typescript
The whole DOM and *script languages in general are ugly? Skip it all and use only WebGL and Wasm.
And your app will still run allmost everywhere.
That's the power of the web - that's why it became so important. It just works.
And it is very easy to start doing it ... so many people did this, who do not have a CS background. And obviously they made horrible things from an academic point of view. But things still kind of worked for them.
And security ... well, so far I have not yet heard of a save language/OS/Plattform where people can work productivly without years of studying the theoretic backgrounds.
So in general yes, I am very open for better designed alternatives. In fact I am looking for one since I started web-developement, but not so much for angry hyperbolic rants like this one. They are not helpful.
I feel that anyone who rants like this comes from a low level micromanagement world where they have extreme control over everything any they can't have it with web technologies. Fine, but why shit on other developers carpet?
I think the web platform is one of the best innovation the software industry has experienced since the 80's. Can it be better? Of course, yes, definitely and it's getting better.
I have to agree that posting bitter, "everything is wrong" type of articles is really not constructive.
And for god's sake, learn to use your effin' tools.
Congratulations, now your app is inaccessible to screenreaders and doesn’t lay out properly on half the devices of the internet.
On every platform you have to use the native controls to build a good experience, but the web’s problem is that the native controls are the worst of every app ui platform ever made, so we get layer after layer of framework crud trying to hide the fact that html and css are almost completely unsuited for building app ui. I wish they had been a little more broken, because then someone would have had the sense to replace them.
Does it really? What would you hold up as an example of a powerful web app with significant usage?
All the major players these days (like Facebook) get the overwhelming majority of their traffic through their native mobile app, not through their web app. The web's primary stronghold is in publishing platforms (news, articles, etc...), which are not really what you'd call "apps" and indeed they are the one thing the web was actually built for and good at - static(-ish) content.
I write a decent amount of native code. I write Rust, C, and x64 assembly. I think I'm pretty good at this stuff. But the web is too much for me. Any time I think I'd like to do something with the web and sit down to learn, it's completely overwhelming. I've never been able to put together a coherent mental model of the architecture of a web application or figure out what the best practices are for web development. The amount of complexity you have to wade through to get anything done is just silly.
There's the idea floating around that web developers are less competent than programmers on other platforms. I'm only half serious when I say this, but I sometimes wonder if, to the extent that this is true, it's because web developers have so much incidental complexity to deal with that there's just not much brainspace left over for classical CS or software development concepts.
Throwing that out because it's less than optimal at a use case it was never intended to serve would be monumentally short-sighted. Just build something else and leave the web be.
If it makes you feel any better, that's because there isn't a coherent mental model. If you've ever heard of the ORM/Relational impedance mismatch, it's got nothing on the set of impedance mismatches between the way servers like to work, the HTTP protocol (and its still very page-based orientation in a world of streams), the browser's DOM model, and how Javascript works, especially if you want to get excellent performance out of it.
It is my opinion that this is why you see so much churn in the web world; the continuous iterations on client-side frameworks, server-side frameworks, this Javascript DOM library, that Javascript DOM library, now an integrated framework, now recommending assembling your own from bits and pieces... it's all a reflection of the fact that none of these pieces particularly work all that well together in the way we'd really like them to. There's a ton of possibilities, all of them frankly pretty bad in most ways but good for this one use case, but a different use case for each tech, and that's a recipe for a lot of churn.
My recommendation to anyone getting into this world is A: learn the basics of HTTP B: learn the basics of HTML C: clock some time with Javascript's basic DOM interface and maybe jQuery and then D: relax about the whole thing, unless you really think you're going to build an app that scales up to the tens of thousands of simultaneous users. The truth is that when it comes down to it there are still plenty of applications you can successfully build and deploy using completely 2005 technologies... and the dirty secret truth is that you may well beat someone to market who is over-invested in staying Up To Date and constantly throwing away all their skills.
(You will not beat to market someone who is judiciously staying up to date, and carefully picking and choosing what modern tech to learn and deploy. But you still probably won't be that far behind them, either. And that is not the person who is actually freaking everyone out about the web; it's the guy vigorously selling Vue.js or whatever modern thing as the hot new thing and that all previous JS libraries are now trash that should be used by nobody, when six months ago they were saying the same thing about something else.)
My experience has been the opposite. I first learned C in college, and loved making command line interfaces but never understood how to make GUI applications. When I was introduced to browser hosted front-ends, laying out interfaces for GUI apps seemed a lot simpler and made a lot more sense. Python was the first language where I was able to figure out how to write a GUI for an application running fully contained on a device. It might just be me, but it doesn't seem like a lot of programming language training paths emphasize the human user interface (command line, GUI, or otherwise). The web platform definitely does.
For what its worth, any time I go to sit down and learn iOS development I find it completely overwhelming.
Just because you're a fancy smart assembly developer doesn't mean you'll immediately be able to master everything you encounter.
Honestly these comments that we should throw away the web are just as ignorant as people who think we should just throw away all of our C code.
Javascript too can be an extremely confusing language for those who come from typed systems.
Then comes the DOM.
Then there is the communication system - AJAX, websockets etc.
Finally there is understanding the browser dev tools. As the tooling has accumulated understanding how to use it and internalize everything will take atleast 2 - 3 days.
If you don't take time to learn these 4 systems independently, when they're all mashed up as in a web application, you will struggle .
Now there's a bad tools. JavaScript is a bad language and its ecosystem is mostly terrible. If you want to create react app with hot reload using es6 and other things that modern developer expects to have, you'll end up with tons of configuration glues, some experimental hacks and many tools hacked together. Or you can download "starter" template, where those hacks are already glued for you. Good luck to add or change or fix something there. In contrast I can write very simple maven config and it'll support almost everything I would ever need without any configuration. It's difficult to navigate among those tools, but this difficulty will be solved with better tools and better documentation. I'm eager to wait until I can throw webpack and just write ES7 with imports and browser will understand it. I shouldn't need build tools for web.
You say that the web needs to be completely thrown out, yet you decided that your foray into web development should be to build a thick Javascript web application? Not some simple Flask endpoint?
Because I assume you could figure out a basic request/response server, and your issue is that you dove into something like Webpack + React + Flux + Qux + Fux + Foo.
So, I really think there is a competency issue here. However, I don't believe that it is restricted to the web; it is true for every platform. It is just that learning web technologies seems to be a better choice if you are new to programming as one can use those skills for almost every platform. (yeah you can use almost every language to develop for multiple platforms, but come on even Microsoft is using web tech for vscode)
The complexity really depends on where you start. Part of what muddies this with web dev is how many resources there are. If you look up "what front end developers need to know in 20XX", you get a dizzying amount of results. Learn React, Redux, SASS/LESS, Angular, Express, Webpack, Docker, etc. There are lists upon lists and tutorials on tutorials.
A while back, before Google made it a standard feature, I did a project that took a Google maps route and found gas stations along said route, giving you back a list of stations with prices, etc. You could select a station, and it would update your route automatically. The whole thing was vanilla JS and Node (ok, I used jQuery for AJAX requests). No frameworks, no build tools, just plain old Javascript.
As I got deeper into Node, though, I found myself taking advantage of frameworks and packages naturally because they solved a problem I'd previously encountered. React makes things like dynamic lists of gas stations much easier to organize and keep consistent. Preprocessors take a lot of tedium and guesswork out of CSS. All of these things are an important part of being a "Front End Developer" because they make development easier to maintain, structure, and build upon. They don't change the fundamentals of what you're doing.
This isn't really any different from being a native developer. A few years back when I was trying to make a super basic C++ GUI application. I kept bouncing between GDI+ to GDI to Direct2D to Direct3D to SDL to OpenGL, etc. I was too focused on trying to find the appropriate tool that would conform to my expectations of how the app "should" be developed, and I gave up. I didn't have a good sense for what problems those things solved, so of course I had no idea why I would use one over the other or which stack was best for my use case. A little while ago I took a stab at graphics programming at a much lower level, spent some time with DirectX and OpenGL, and I would approach my C++ app idea much differently now because of that knowledge.
I think anybody who gets into web dev by trying to learn frameworks is going to have a daunting time. Try making your app with vanilla HTML, JS, CSS, and a simple Node server (don't even bother with express, just use Request and localhost). Look at what was tedious or difficult about it, then go find a framework that fixes that thing. All these tools build on each other incrementally like that. Don't start with React, make it all in HTML, then make the incremental transition to Handlebars, then make the transition to React (for example). The vanilla stuff won't make you a front end developer, just like how me writing something in OpenGL doesn't make me a "graphics programmer", but it will give you the foundation required.
Like any technology with decades of evolution it has a thick sediment of peat. Half of Javascript, half of Windows, even half of *nix is garbage you should never use, but it's all there because old things would stop working without it.
It's just that the web has a very low barrier to entry and very high reach, so the compost doesn't get thrown out as quickly as it should. So people still pack jQuery when they need to select elements, or pull a left pad from npm without realizing it's in the language core. Or pack Reactiflux when they want to do a form.
In an age where you can literally compile existing, GPU-heavy C++ code to WebAssembly and run it in the browser with no fuss, you can't complain the web doesn't let you do things right, or at least the way you want. It's just admittedly easy to hop on the wrong library bandwagon and complain when things go wrong. But it's not a problem with the web.
Please show me anything that doesn't suck on the web. And yes, I've been doing web development for close to 17 years now.
There's almost nothing that doesn't suck on the web. The languages, the tooling, the platform - you name it. It is good for one thing, and one thing only: displaying single-page interlinked documents with little to no embedded media. Any and all other attempts to make it do anything else end up bloated incomplete internally inconsistent overlapping monstrosities.
Until then WASM is cool, but not nearly as productive for C++ as the native platforms.
In contrast, there are plenty of XML attacks (DOS with billions of laughs, entity references), and parsing XML is a lot more complicated, which matters a great deal if you're using non-memory-safe libraries for parsing. Also, because XML is so general purpose, you get things like libraries allowing deserialization of arbitrary objects from XML, which is a security nightmare.
That last point isn't a clean win because sometimes the same library will handle JSON and XML, and so you have to audit the use carefully. However, if you're sure that your serialization libraries only use JSON, its simplicity means that it shouldn't have that kind of deserialization vulnerability.
P.S. If you want to rag on JSON, that's fine. It's not a great format. But "it's less secure than XML" is not the tack I'd take.
JSON is simple and powerfull. It's success justifies it, to call it a great format, I think. But I am curious, what whould be a great format, in your opinion?
i look forward to that article. This one, on the other hand, seems a little pointless. Does the web have problems? yes, absolutely. But I have a hard time believing the best way to solve them it to tear down everything we've built so far and start over.
People seem to think that there was a time when the internet was better than it is today. Well, I've been 'online' since before the web was world wide. Frankly, it was never good.
In fact, it is better now than it has ever been. It's just people choose to use the worst parts of it.
I've seen the various tech that was supposed to rebuild and revolutionize the web. It's just created more kludge. It's just lipstick on a pig. It's just one more set of standards that get half-ass implementations and even worse support.
If you tear it down and rebuild it, it's just going to end up the same except it is using different names for the protocols.
I'm not angry when stuff breaks. I'm amazed it works at all.
And, truthfully, I kinda like it the way it is. We have, at our fingertips, vast amounts of information and entertainment. It works, after a fashion and for some definition of 'works.' If the Internet sucks for them, maybe they should look elsewhere? The Internet is huge. It's not hard to find parts that don't suck.
Tearing down and rebuilding isn't going to work and nobody is going to invest in that. Hell, we can't even get ubiquitous IPv6 adoption. Not one browser is fully compliant with HTML5. And it's okay. It works, mostly.
One of my first jobs in late 90s was a complete rewrite of a huge web app into perl. It was originally written in pure C, and it had so many security and stability issues due to bad castings and stack overflows and null pointers and all that usual C stuff, that today it'd be considered completely unusable (back then corporate users were far more tolerant I guess). Perl rewrite fixed it all, no stack overflows, no worries about casting every input every freaking time, no sql injections (perl DBI used prepared statements), everything worked like a charm. And it took us only a fragment of the time it took for the original development. Programming cycle was like 10x faster since you didn't have to compile it first (just that was worth it), code was easier to read, we were much less likely to make stupid errors, etc. That's why everyone moved to perl and then php, python, ruby, etc. in the first place. They are simply better tools for the job, history has proven it already like 20 years ago.
Do you know why your 1990s app was so much 'better' than today's web apps? Because it was only supposed to run on Microsoft Windows, and a specific version of Windows at that!
The same applies to layouts. If all you have to deal with is SVGA and Windows 95 layout constraints are a piece of cake.
> Really impressive software would be embeddable inside Office documents, or extend the Explorer, or allow itself to be extended with arbitrary plugins that were unknown to the original developer.
Those were only reinventing the datatypes system introduced in AmigaOS in 1992.
> In part 2 I’ll propose a new app platform that is buildable by a small group
Yeah, because that's always worked so well in the past.
> there’s no Web IDE worth talking about
Save for Intellij IDEA / WebStorm, Visual Studio Code ...
You clearly have no idea what an IDE, as opposed to code editor, is.
I worked on an ebook editing tool in 2013 that only supported the two most recent versions of Chrome. If you have a product that is truly valuable to your customers, they will install dependencies to make it work.
But the real thing is: the "web platform" is not the result of a design process, it's the result of a war. It's the stalemate point between so many competing technologies. It's the no-mans-land between warring monopolists.
Any monopolist could have given us a "tidier" solution (although probably not secure either!) We could have had the ActiveX future, or even a global Minitel system. The web is uniquely in persisting without yet fully falling to any "winner takes all" effect.
The rest can basically be summed up as "the web is a mess," and I agree with that. Can it be otherwise? I have often thought the coercion of HTML+CSS into a platform for complex interactive applications has been pretty terrible. Some of the links to other blog posts that supposedly support Mike's argument are actually criticisms of "JavaScript development." Yet JavaScript is just a programming language, like any other; it isn't limited to web development and the flaws it has are being addressed. JavaScript is the baby in the bathwater and there is no reason it shouldn't be a big part of whatever comes next.
Show us something small, powerful, clean, open and that unifies desktop and mobile and maybe you'll get somewhere. I am not one who believes the current paradigm is immortal; if this blog post contributed anything of value I think it is the observation that the web stack has effectively failed mobile; native tool sets work better in almost every way and are indeed the first choice when you need to make high fidelity mobile applications. That shows the limitations of the web stack and provides and opportunity for a competing solution.
For an inspirational interaction model, look to SQL.
What we actually got instead was the Web.
And the reason we got the web was because it was never conceived to be an application platform, and Microsoft crushed the only company who was calling it as such (Netscape) and declared victory, and then were caught completely unaware when new challengers like Google and Facebook sprung up and adopted the web for what it was and then totally ate Microsoft's lunch with it. By not looking like an OS, the web was able to differentiate itself in consumers' minds and not force comparisons to a much bigger, more mature platform until it was so entrenched it was impossible to make go away.
If you want to build a replacement for the web today, your first priority should be to think of something that millions of people will use daily. It can (and should!) be really simple initially - the Web was first used for sharing scientific papers, and then for creating WebRings of band fanpages, and then for porn, and it took 20 years or so before full webapps became viable. But thinking about it from the perspective of how you make a secure, performant, maintainable programming environment for developers is exactly the wrong approach. History is littered with projects that do exactly that and fail to get anywhere.
Developers who have been ingrained in web technologies tend to think of the times before as dark ages. They really weren't. Today simply isn't the absolute best that all things have ever been.
Sure some things were a bit simpler & less flashy then and hardware was more limited, but there were a lot of great ideas that have been forgotten and shoved aside in the excitement for modernization. Best practices & whatnot.
But, what the author forgets, is that this is the state of things. Really inventive ideas exist, sometimes in niches, die, and then get rediscovered and reimplemented in circuitous ways. Asinine artifacts tend to arise in every paradigm shift.
I'd argue that word processing, for example, has barely caught up to the days prior to the graphical user interface. Now, with the web browser & mobile, it hasn't even come close to feature parity yet. It will, eventually, mostly. And it will be exponentially more bloated and complicated than before. Such are things.
and it's here to stay, folks! because the entire trillion-dollar ad industry is built upon it, vacuuming up data about users across the internet.
a huge amount of security and privacy issues would vanish overnight simply by requiring same origin.
the fact that my banking backend has third-party metrics scripts injected [without uMatrix/uBlock Origin] is unforgivable.
and of course half the web is broken without allowing 2 or 3 CDNs or cloudflare to track me everywhere i go.
That sites do load these scripts says a lot more about their priorities and the state of online advertising than it does about browsers themselves.
The web is the only platform that can do distribution outside of the App Store on iOS and Apple will never allow a second one. That means your platform can't have hyperlinks between apps, can't have a no-install experience, can't do just-in-time code delivery. Without those features you can't replace the web.
Sure you can.
iOS - https://developer.apple.com/library/content/documentation/Ge...
Android - https://developer.android.com/training/app-links/deep-linkin...
UWP - https://docs.microsoft.com/en-us/windows/uwp/launch-resume/w...
Lost me in the opening paragraph. "For the first time"? Please, people have been openly questioning the web platform for a decade now.
Ever since mobile (and their native apps) starting "killing off the desktop".
Ever since people downloaded their first PhoneGap/Cordova app, and saw how badly it looks and behaves compared to native widgets.
Ever since people pulled up a task manager, and noticed how much RAM and CPU that Electron-based app was using.
On the other hand... we've been openly questioning native too, ever since basic social media apps starting weighing a hundred megs each. Every platform has its problems.
gee, those statements are bold. Not only JS or even the front-end stack, the author wants to kill the whole web and make a new one.
I can say it is not a first time I've seen an engineer seeing something imperfect and suggesting that everybody should immediately abandon it to make something better from the scratch.
Like many of you, I am looking forward to see the second part for a web alternative. What I am interested in is how the author wants to make his proposal as beginner-friendly as the web already is.
This is important because of things like this [1]. You may dislike some apps' mission, or approach to moderating content, but you cannot outright ban it from your platform, if you don't own the platform.
[1] https://arstechnica.com/tech-policy/2017/08/gab-the-right-wi...
Not only do users want fast sites and multiple of them open, so the performance point bears little weight, but the authors points to OOP techniques, presenting them as necessarily superior to FRP because they came later to Windows.
Next the criticism on productivity and size of developer teams. Productivity has gone up tremendously in my experience e.g. by doing universal apps using React/Webpack/CSS Modules and following FRP principles, all of which you can do while maintaining Web semantics. If you haven't noticed gains in productivity, your workflow is wrong and you aren't taking advantage of the current tools. From my point of view, things used to be much worse and it is finally maturing.
I won't bother commenting on the rest because the article just go down from there in confusion mixing up services with applications. The author just basically wants to write desktop apps, but also be able to take advantage of the Web's discoverability.
Were we reading the same article? The main criticisms made by the author of the article were about web app security. If there was a mention of productivity it was only made in passing.
> "The author just basically wants to write desktop apps, but also be able to take advantage of the Web's discoverability."
Is this a bad approach?
I also work with the android layout system and a bit of the iOs one, and they are a lot more confusing, (Constraint-layout fixed a couple of problem on android recently). Currently i work manly with legacy asp.net app at work, and shiny all-js webapps at home, but i done a lot of work also with winform and android apps
Also the ability to update the app "on the fly" and be able to download only the part of the application that you need is pretty cool. Your can make your user always use the last version and quickly deploy hotfix. I understand that this are not propriety desirable for every type of application but sometimes are game-changer.
What i really want to have is a lighter implementation, i think that Facebook did something similar with is Facebook lite app.
Here's a gist with what i really want for a layout/app runtime. * Using a Url style system for retrieving resource.
* A binary protocol similar to protobuf,capnproto etc.. for talking with the server.
* A clear separation between the template and the data, so that i can cache the entire page and only request the data for populating it.
* A Module and a Permission system, with versioning (for backward and forward compatibly),maybe integrated.
* One way to store data (i personaly like key-value system, but i think a document system would be more suitable).
* A Unified syntax for html and css.
* a Component system(this is a big one), ideally the spec should only define a div-style generic container that can be specialised in a new component by adding to it, a name, style and optionally a script witch control is behaviour, (I'm not a fan of the web-component spec as it is).
What would you want from an alternative layout/runtime system for web-like app? I'm really curious!
PS: I really hope there will be more engineering post about the Facebook lite app, it seem a concept really cool that could be used for a lot of other apps!
edit: adjusting formatting
Html+css is not a rendering framework. Also, come back with your "much easier" when you need to do anything even remotely resembling iOS's screen transitions, animations, and capabilities for constrained layout.
Even properly implementing the seemingly simple toolbar in Google Docs is an excercise in endless frustration.
After this I thought that it makes no sense to read the article further.
For me the problem with web apps is low performance, slow load time. Another problem is people who try to push programming patterns from functional languages (like immutable values) into mainstream JS libraries. Please use Haskell instead if you love immutable values that much.
2. Impossible to secure - Yes security is a huge issue with the web. But a large part of that is older designs and many have been mitigated (as an example, the wiki section the author links to show why JSON is insecure has 2insecurities. Security issues in parser implementations which are not written in web technologies anyways and the fact that before 2009 and the widespread availability of JSON.parse and JSON.stringify people used eval to parse JSON).
I’ll be honest that I do think the web needs to be improved/changes/replaced. I don’t think this article makes the point well and possibly focuses on the wrong things. But my biggest concern is with the idea that improvements need to be achieved by replacing the web instead of the kind of incremental improvement we are already seeing.
I would be interested in Part 2 to see if the replacement the author has in mind is really worth it. It would need to at least be an order of magnitude better to sacrifice the compatibility advantages the web has, but it may still be worthwhile to think of what a platform written today from scratch would look like to focus the kind of improvements we would like to see on the web.
1. on what's wrong with web development: http://glyph.twistedmatrix.com/2009/09/oh-atangled-web-we-we...
2. on how to fix it: https://glyph.twistedmatrix.com/2009/09/web-untangled.html
3. earlier, on the problems with generating HTML through string concatenation: https://glyph.twistedmatrix.com/2008/06/data-in-garbage-out....
Also, my own personal plea: If anyone tries to create a new platform or front-end framework, targeting the browser or otherwise, please don't neglect accessibility for people with disabilities, i.e. with screen readers and the like. At least the Web sort of gets this right.
It completely negates all the benefits of the open web while presenting problems along with non-sensical "fixes"...
I've been a webdev for two decades now and while the author highlights the problems correctly, almost all of them have known fixes and there are 'best practices' to avoid them.
Humans are not done with engineering and technology. We're still coming up with better ways to do things. Building for the browser is one of the best things we've done as a civilization. I can build something, send a link to my dad, and he can look it up on his phone with literally a single touch. How is that not amazing? It blows my mind every time I stop to think about it.
It sounds ridiculous to say that since buildings fall every now and then, it's time to kill dwellings or since cars crash frequently, it's time to kill transportation. So without seeing the author's replacement, I am not yet ready to throw away the browser and JS-ecosystem just yet. It's terrible that Authy's 2-factor was bypassed with one simple trick but that doesn't mean HTML/CSS/JS need to die. You could have the same exact issues with mobile apps, installed software, or even hardware devices.
I don't think many people working on the web platform evangelise it as the most amazing software development platform that's ever existed. But they do recognise the reasons why it has proven to be as popular as it is, and what can be done to improve it. That's why we've got WebAssembly for native code, Service Workers for offline capabilities, WebGL for performant graphics, so on and so forth. Yeah, it's scrappy, but it has much more chance of being successful than some start-from-scratch idealised standard (that will have no security vulnerabilities, naturally) that someone just brewed up.
But hey! Maybe I'm wrong. Maybe part two will blow the web dev world away. But I'm not holding my breath.
If the Web (and Javascript) suck so badly, then what's up with all those Electron desktop apps? And all those react native/nativescript/ionic mobile apps?
IMHO, the author fails to address the only reason the web is popular as an application platform: its still the only reliable way to make sure your code runs everywhere with as little effort as possible.
- Web apps remove the need for installing an application. This alone has multiple positive implications, such as lowering the entry barrier for usage.
- Most of the time you can use them from any operating system.
- Security-wise, locally installed apps are not more secure. A locally running app if anything gives a larger attack surface to the end user.
- The level of security major browsers have is not within an average business budget.
Finally, the most important point:
Security is a 2 way street. Just like you can attack software installed in your computer, the software itself can as well be malicious and attack you. Web browsers provide guarantees on what a web application can do and what they cannot. Without these guarantees, it would be much harder to trust an application. Mobile operating systems try to solve this problem with permissions, and it has been rather effective, but not all people pay attention to them. With desktop apps you are largely on your own.
- The author failed to draw a clear distinction between "The Web" as an application platform and "The Web" as a network of semantic information.
- Digging deeper, "The Web" the application framework is pretty flexible. There are plenty of ways to use hypermedia and HTTP, while using your own non-HTML/CSS UI tooling.
- The article strikes me as ill-researched -- the author writes "Here’s a good blog post on Flux, the latest hot web framework from Facebook". Flux is definitely not the latest from Facebook, and some of the linked articles were from 2015. For better or worse (I think better), front-end is moving really fast, and the web platform roast listicles don't age well.
- The point about "UI Complexity" is just odd. UIs should not be complex. Comparing the windows explorer to Google docs is comparing fruits to vegetables. The point "look! we still have toolbars and shades of grey" has nothing to do with the web and everything to do with UX metaphors and familiar affordances.
- "Things as basic as UI components are a disaster zone". UI "components" are not basic! What is a component? No seriously, ask a programmer content with OO languages, and then ask someone who prefers functional languages. Then ask those developers to agree on an interface.
Though I do agree with:
- Web apps are slow. Painting is really complicated.
- So many apps are written with the assumption that they're always online. The author is right that users have low expectations when it comes to good offline experiences.
- The web wasn't designed with our contemporary single-page application use case in mind.
- JS could obviously be way better.
- The need for backwards compatibility is pretty crippling.
- Security is difficult to get "right".
All of these are pretty thoroughly solved by picking tools that don’t let you shoot yourself in the foot, and SQL injection isn’t remotely a web app thing. (The others are far less severe than RCE, anyway, as they only affect the one app. I guess the argument here is that the web platform isn’t yet optimal? Work is always continuing to improve security – take Content-Security-Policy, for example, which mitigates every type of exploit mentioned even if you do everything else wrong – and if you think it can’t work out, point out a real alternative.)
Any system using a SQL database is susceptible to SQL vulnerabilities, web based or not. Not to mention SQL injection is a largely solved problem. Creating concatenated strings for your database to execute is hardly the web's fault.
What's the proposal?
* App stores controlled by juggernaut companies, doing the app-screening?
* Signing web apps bu an authority?
* Writing in "safe" languages in java/rust/..?
* Java applets?
* Adobe Flash? Silverlight?
* Uglified, minimized encrypted JS code?
* or Win95 style self-extracting installers for downloaded apps, installed by users with no package management?
* Debian style package managers?
Probably Webassembly.
My surmise is that all of these things can be accomplished now with careful choices of how you do things.
And if you aren't Microsoft or Google, maybe you don't need to make Word or Excel on the web?
It seems like you have to ignore all value derived from networks in order to come to the conclusion that software is no more powerful than in the 90s.
In the 90s I couldn't have met with my team, with members in Moscow, California, Pennsylvania, and Texas, in any reasonable way...today I can chat, including video and sound, on a whim!
Managing source code today is massively more productive than in the 90s. CVS (or, heavens forbid, RCS) on a central server was how it was done back then, if you had revision control, at all. It's not merely a better revision control system (git), it's the web-based infrastructure around it (github/gitlab/web-based CI/whatever). That wouldn't be possible on any platform that's less connected and less widely available than the web.
The rise of package managers is another massive productivity booster that maybe goes unheeded (we all love them, but I think their productivity value is wildly underestimated...how else can you add 100,000 lines of code, that probably works, in a couple of minutes, and reliably allow every member of your team to do the same?). Web technologies have enabled that. There's a reason npm has the largest package selection the world has ever seen, and I think it's the massive interconnectivity of the web platform. (This feels sort of vaguely defined, I guess...but, there is a magic to the web platform.)
There's so many areas where we're more productive today because of the network effects of the web as a platform. Also, because the web is universal, I don't have to use Windows, ever. Everything I ever want to do has a Linux version. Anything that falls short of complete platform independence is probably a step backward, IMHO, even if it has other benefits like smaller/faster binary builds.
Also...WebAssembly is coming. We're going to see a fast/efficient web, long before a new platform could possibly be delivered.
Except for that there are a thousand times more computer users than there were 30 years ago, now that we have the computer power to render talking paperclips or whatever to make computers usable by the average person.
I'd love to hear an argument for this, personal value/productivity has increased massively in the last 15 years.
• Work on all platforms
• Run without installation
• Provide a quick development and update cycle
So whatever you'd like to replace the webapp with has to do at least _some_ of those things better. And unless it rolls out to nearly everyone who already has access to a web browser, you're going to be competing with the imperfect but "good enough" platform.
Further – the author criticizes open standards because they're not perfect. Sure, no one will be implementing the full HTML5 standard from scratch, and there's a lot of waste in what the W3C produces. But what's your proposed alternative? A return to closed, vendor-proprietary UI frameworks and DLL interfaces?
Mobile apps and app stores are not a replacement for the open Web, and it can't reasonably be argued that locked-down mobile devices loaded with craplets and no root access are better than the WWW.
I can't imaging that native phone apps will still be popular in 10 years. I think that they will be replaced by the web in a similar fashion as web-apps have replaced desktop apps.
The web sucking is a symptom of its success, not an indication of some intrinsic inadequacy. HTML is fault-tolerant. JavaScript is an add-on, not a runtime requirement. CSS degrades gracefully. The web is resilient, forgiving, and accessible. And yeah, a little slow and broken, but so?
For essential apps, I believe most people would always prefer native versions. They are more convenient that way. (I don't want my local media player to be a tab in Chrome.) People generally are not using Google Docs because they are robust or feature packed. They use them because they could just load it up in a few seconds on a new machine, with nothing to install and everything synced in the cloud.
Actually, I think if there is a platform which allows users to run ANY apps with just one click, it has to be a platform just like the web we have right now. Sure, if JavaScript were not made in a hurry, we could have got a lot of efforts spared - but dialects and attempts to “reimagine” and "personalize" our weapons are still going to show up, maybe just like all those frameworks and workflows we have right now. (Seriously, why are there so many NATIVE UI libraries? So many OS's? So many NATIVE programming languages?)
Yes, we ARE reinventing the wheels, but for a good reason - accessibility. All apps from every generation do similar things: typing docs, filling in spreadsheets, instant messaging, playing music... In fact, humans ALWAYS have done similar things - they wrote stuff and kept lists long before MS Office came along. The web is an upgrade, thanks to the better computing power we have to allow "inefficient" non-native rendering nowadays. The "native" apps we have now can do their fancy new 2017 stuff. Maybe soon we will have full blown AutoCAD as a web version. Many native apps we have today are almost awesome enough - the natural tendency would be to make them more accessible.
I think all my problems with this article are summed up in that paragraph. It's not so much that there're problems (there're of course) but it's just not the problems the author likes and thus goes into this exaggerating rhetoric.
Safe to say, I remain unconvinced about needing to kill the web and I'm sure whatever this guy suggests in the second part will have its own share of problems, probably even the same ones. Because, as it turns out, the web isn't that special in that area; every platform has problems, some identical.
Also, his description of the state of the art in the 90s suggests that the guy isn't that familiar with desktop development today (kind of surprising, given what the author has worked on). Safe to say, efficient binaries that run on just a few MBs of RAM is a) not what happens today or b) hasn't changed much in the last 20 years. Depending on what application we're talking about.
Also when did the web lose on mobile and when did developers "near universally" choose to write native mobile applications?
Most of the facilites for implementing a web app started as a quick and dirty hack, creating abuse of HTTP Forms, DOM manipulation, etc. Aided by Javascript, itself a hack (the creator was under heavy time pressure to deliver a language.)
We've built a whole empire using these flawed pieces.
I'm bookmarking this article.
Personally, I would argue the exact opposite. The web in its current state is a brilliant piece of technology that is vastly undervalued.
It also makes it easier to support users without javascript enabled.
I'm calling it a Web Application Scripting Language, basically it's a template language to build interactive client-side applications that can also be rendered server-side (with actual data) without a javascript interpreter on the server.
I just pushed an updated documentation site which includes a mostly-functional TodoMVC demo.
https://tmzt.github.io/isymtope/
The scripting language aspect of it is similar in some ways to elm, but does not expect a developer to be familiar with topics such as type theory and monads.
This version uses Redux and IncrementalDOM, but the actual functionality it's using in those libraries could easily be replaced with something smaller and more focused on the rehydrated HTML use case.
I don't think it's time now or in the near future for the web to die. Just as we often still mindlessly adhere to the 80 character limit for terminal width, even though this limit has its origins in the size of punch cards, we'll still be using traditional web stack technologies decades from now.
This is basically already happening with Electron apps.
Personally, I think the web as it currently is, has a few shortcomings, but on the whole I feel it can be refined into something quite brilliant.
Also, with regards to the title "it's time to kill the web app", I feel the web app has only just started to emerge as a solid competitor to native. To kill it now would be a travesty! I believe that soon it will replace a large chunk of native apps and the innovation we will see in browser APIs in the next few years will be quite remarkable. I think the USP for the web is ubiquity and uniformity - having a single, uniform platform that runs on any machine while being unlimited in the variety and nature of things it's capable of. There are issues to be addressed (security being the obvious one), but still, to me web apps are a step in the right direction, not the wrong one!!
1) yes, large webapps are hard to secure. but they're also infinitely easier to patch.
2) yes, the fact that google just shits out random things so people can get promotions (SPDY, NaCL, whatever) and it becomes a thing is a problem. this was not how the decentralized web was designed... but that doesn't mean that it's "time to kill the web."
We are now at peak crap. Did you see all this JavaScript bullshit code needed nowadays to just render a fucking web page and fetch some data?
I hope OOP would die too, I mean, it's often an over-engineered bloat that only works for trivial Programming 101 courses (using Bike, Vehicle classes). In real world, I found OOP to make things messy with pseudo-objects like Service, Manager, (Abstract?!)Factory and so. Just using params and functions feels more natural I think.
Sorry for the rant. I think we all do an unbelievable job pushing these tools to their limits, but it's just made me sad that we may building on ugly foundations.
HTML,CSS, and Javascript separate the layers of a web app fairly nicely.
It's all free for the learning and using and even distributing, and it comes with a huge community to lean on for support where many, if not most, of any questions you might have are already answered.
Those parts work pretty well and have a huge user and developer base. You don't just toss that out and tell everyone they need to start over. To even imagine that you first have to ignore the real value of it, which is truly immense. So much so that in reality you cannot ignore it so whatever you do has to be compatible with it, or at least accommodate it.
I have to admit this leaves me curious about what "Part 2" will offer.
Except they don't. Most devs aren't even aware of what divs they are using for pure styling vs semantically correct ones. They think all the html they write is by definition semantic.
Then there are the less frequent but even more insidious cases where css is used for content.
The web is as close as we've gotten to making tech as user friendly and accessible. I bet Mr. Hearn has a bunch of technical proposals lined up for part 2, but how we cross all the factionalism, corporate or idealogical, that's formed in the software community at large since the birth of the web?
[1] https://blog.plan99.net/the-resolution-of-the-bitcoin-experi...
If you're trying to prove that a platform can't be made secure and present as evidence security issues that have been made into non-issues (SQL injection, XSSI) you're doing it wrong.
If you're arguing that it's time to start over from scratch don't criticize things that could be fixed without starting over from scratch, e.g. lack of a binary RPC format.
This guy is clearly not a web developer.
2 years ago I changed my opinion. We've developed two different user interfaces for trading at the same time. One with HTML5, Typescript, Angular, WebSockets, and the other one with JavaFX. The developement of the JavaFX based application was way cheaper, faster, pleased users more (due to multi-window!) and had by an order of magnitude fewer glitches in the UI. (But the web application was prettier).
1) Serving a GUI application to multiple users in a way that they can trust
2) Maintaining up to date versions without client side updates
3) Storage of data on a remote server over the internet, enabling saas etc.
4) Easier GUI development using an IDE.
This points to needing something more akin to Citrix/RDP/Terminal services. Run full blown GUI apps on the server and serve an image of them over the network. This needn't be as bloated as the MS implementation, but seems to solve those issues above
The responses I received were essentially "it's not a problem if you do it right". But, of course it's inherently less secure when you now have data flying off of the server to be rendered on the client vs. consuming it all on the server and rendering the view there. You're kind of doubly-exposed.
It's not that there are no techniques for attempting to secure it. It's that it adds more complexity and that it's easier to leak data to your client (or an unsanctioned client) without realizing it. Because, of course a REST endpoint just sitting there on the open Web, intended to serve up raw data to an app is less secure than an app that holds on to its data and serves up text/html requests. So, with a SPA app, you'll find yourself doing a lot of things twice (client and server side), and that includes security.
The arcaneness of the techniques for securing all of this that he mentions is also accurate. It just amplifies the problem. The Web was not designed to be an application platform, let alone a secure one. It's hard to ignore this fact in any earnest discussion.
I'm just left wondering why browser vendors don't apply this behavior by default, it would've been much cheaper to fix the broken sites than mitigating the security hell that 3rd-party cookies provide.
1) the rendering of things outside the viewport. The way wrapping of divs and lines works it seems impossible to make it render the way pdf did from day 1(?) I don't even know if there is a maximum length for pdf but in html you really should try to stay under 20 000 lines. I know, it seems like I'm splitting hairs here, but before the early 90's you could easily scroll though the entire memory of the system as if it was a single document. The amount of code was kind of a lot smaller than the infinite scroll web page requesting pre-cut chunks of xml or json where you get to manually measure the size of elements then get to do crazy calculations with the scroll offset if a new element needs to be inserted above the stuff the user is looking at.
And 2) not having a nice way of doing a reference section summarizing the stuff linked in a text kind of ruins the joy of having links in the text. One ends up building a kind of disposable experience if the text is long enough.
Combined, it's like having a pile of pages that are all the entry point. This is lovely for short reads but far from what books use to be.
I suppose the ultimate creation is one such article that promises everyone a fire breathing pony with laser eyes in the soon to follow up.
When you write one, be sure to rage at the thing everyone loves and to suggest abolishing it - to be replaced by that pony you will get in the next episode!
I for one am all ready to be disappointed by this holy grail of subscribe baiting.
If you think that that is a solution to anything, you must be living in a universe where ASN.1 implementations have not ever had bugs, in particular they must never have had any vulnerabilities.
It's certainly not the universe that I live in.
In that same universe, packet sniffers/protocol disectors probably also never had any vulnerabilities due to blindly trusting length values?
For instance, a great principle would be to minimize shared knowledge. Having a giant pre-shared base (i.e. browser) not only restricts what I can build and how, but also stifles evolution and innovation, because the whole world has to be upgraded to the same ginormous 'standard' for us to talk to each other.
We mostly lack use-case qualification, support metrics, documentary weight or programmatic contract between tool makers and users. None should take commercial interest in tools without references, tutorials, cookbooks, i18n support and road maps shared between stakeholders.
The ecosystem of Unix and Windows literature was exceedingly well written and stable. Backward compatibility was important or breaking changes well flagged. Real software for profitable operations (not entertainment) requires stakeholder analyses for costs, adaption cycles, business models, risk and so forth (no screens or code yet) taking weeks or months even in "move fast startup" mode. Chasing tooling and testing against API changes in a code dump is unwise.
Sadly pop promotional blogs make breathless lottery winning with "bailing wire and chewing gum" seem desirable or probable. That's nonsense. We never need hear more "dorm room miracle" stories or "DB2 rewritten in Forth" fantasies. Anything rushed is a bad bet for talents wasted on shifting sands. The use-cases absolutely matter for tool applicability in a multi-stakeholder (contract obligations) profitable operation. Everything else is a distraction.
I suspect voices of endless tool fetish, "exploratory programming," consumer gaming and "content scripting" might disagree. They do not matter. Those people suffer special needs. The Web as a tool platform has mostly failed. The most "convenient" tools for people measuring fake productivity in keystrokes have failed the hardest. [Edit: typos]
I’ve begun to feel that a lot of HN is stuck in 2010, a lot of people refusing to adapt to a changing industry who want me to get off their lawn.
I’m in desperate need of some links to alternatives. Perhaps something with the same vibe as this site had several years ago.
Not to say there isn’t still a lot of good discussion on here. But at least when it comes to the web there’s far too much noise. It’s toxic.
My latest example is from 30 minutes ago, where I tried uploading s video; and almost gave up after 5 mins. The UI was hard to understand, extremely slow and never let me understand what was happening.
Professionally I’m an iOS lead on a dual platform (iOS @ Android) app that has hundreds of thousands of users. I’ve occasionally wondered about whether we should switch to React Bative and using Web Facebook always cures me of that idea.
And the fact that i’ve spent hundreds of hours optimizing our app and every view to ensure they launch and open as quickly as possible, down to managing every bit of memory use as ruthlessly as possible. And letting our users use our app offline. Every second costs us users and dollars.
Then there are new technologies like ARKit. Native is still the best way to go if you can afford the time and people to do it the best way possible.
1) sub-100ms installs and upgrades
2) a secure sandbox in which to run untrustworthy code
3) distribution without gatekeepers
Until then every other platform is playing catch up.
And maybe in the meantime ask yourself why is the web so popular if it's so bad? Is it just complete stupidity, or is there maybe some form of natural selection happening and you're not understanding the fitness function?
"...unless you work at Google or Microsoft you can’t meaningfully impact the technical direction of the web"
I think this is a great argument for why we need a (for lack of a better name) "meta-browser". An application on the user's machine that contains and runs browsers. Then flip the control to the developer. If I'm only going to design for [name of obscure but super secure browser], my success doesn't have to be dictated by the fact that 99.99% of users didn't originally open my browser of choice. If they come across a page only supported by this little-known browser, they are prompted that they can install it, or they can decide to move on to the next website if the developers didn't write any fallback.This doesn't just ensure the web can remain open, but makes the whole architecture (the web itself) an open question and allows all aspects of "the web" to evolve more smoothly.
> Web apps can't use real sockets.
Because security is an important consideration, and websockets are designed to live within the constraints of the same-origin policy, which helps immensely in creating apps that are secure by default.
> Things as basic as UI components are a disaster zone. [Links to article about web components]
Web components are a failed/failing/doomed (IMO) proposed standard and are nothing but an implementation of the idea of UI components. The design of web components is about building component object hierarchies, and is doomed to fail (IMO) in a markup language built around content composition. Saying UI components are a disaster because (one guy says, though I agree) web components are a disaster is like saying "a square won't fit here, so obviously no rectangles will fit."
> HTML5 has peer to peer video streaming
No, it doesn't. Browsers support the completely-separate WebRTC specification and its related javascript APIs. No HTML spec says anything about WebRTC.
My suggestion would be that if you want to replace something, you need to actually grok it first, or at least have a sufficient understanding of the complexities (and the reasons they exist) you're trying to argue against. Otherwise it's way too easy to point out that you don't really know what you're asking to replace, and your opinions, while potentially valid, are going to be tossed with the rest of the bath water.
1. Exactly
2. Instead of building a set of native (to the platform) common UI elements w3c ended up ckreating an incomplete low-level API for something, no one knows what exactly.
3. Existing UI frameworks re-invent a huge amount of things, poorly and inconsistently.
Nothing is reinventing anything. The code you write these days in Go, JavaScript whatever is still following the same principles as in the 1980s. All we do is swap out tools and languages, add comfort.
almost universally?
mobile dev has enough inefficiencies and complications that, for many use cases, quite a few people today wonder if native is preferable to mobile web, especially PWAs.
i mean, look at the discussion here, 12 days ago: https://news.ycombinator.com/item?id=15219154 and this: https://joreteg.com/blog/betting-on-the-web#what-sucks-about...
In addition in 1995, developer "platforms" were rarely Windows-based. Borland was still hugely popular at that time, and DOS-based compilers were still big. The assertions he makes about the developer platforms are a complete joke: "Support for graphing of data, theming, 3D graphics" were completely not a thing, nor was "Sophisticated support for multi-language software components".
I'm pretty sure the author didn't develop back in 1995.
The pixel count of that win 98 screenshot could probably fit in the top left corner of the menu in google docs.
Make a good replacement for the web, get everyone to want to switch, and then migrate. You might accomplish this in 10 years.
That made me remember something: compatibility. I like web apps because they will run on my Linux machine and on all other people's Windows machines. What is your solution to that, angry guy from the article?
Also, please provide solutions to:
* the dangers of installing other people's software to your computer -- dangers that practically inexist in web apps; * the friction of getting people to try out your apps.
Here are two more rants on the insanity of the web and what we could probably do with it:
- https://medium.com/@dmitriid/w3c-and-whatwg-should-die-a-qui...
- https://medium.com/@dmitriid/ok-w3c-and-whatwg-dont-die-but-...
https://www.owasp.org/index.php/SameSite
It wouldn't solve XSS or SQL injection, but native apps are just as vulnerable to SQL injection as html5 apps, so I'm not sure why the author brings that up.
I'm curious what the author will propose as the solution.
Furthermore, the web devs that understand how hard it is to write secure web apps generally don't want to do it for a living.
I've found that the most straightforward way of avoiding problems on the web is to sidestep them as much as possible. Draw UI with canvas or WebGL, overlay native widgets, use RPC over a WebSocket for everything except for public assets.
But, why are these things framed as an either or? Surely the best thing is always to use the best technology for the job and in many cases the speed and security trade off is worth it in order to utilise existing assets and expertise from a businesses web application.
I miss the provision of notifications the most. With PWA I can cover Android, but I don't think anyone allows notifications from websites (I don't).
It's working fine, you are using it, and millions of other people are happily using it. Web is great for users because they can do arbitrary operations with just a browser without needing to install anything.
I don't know about you, but I build web apps to help users, so it's okay for me to suffer a little pain to make users happy as a developer.
Why hating web apps? Every app has their advantages.
- Native apps are great and I couldn't imagine how Sketch, Snapchat, etc. could be done as a web app
- Web apps are great because I wouldn't want to install apps just for those I use once in while or apps where I rather consume than interact
- Console apps are great when I focus on raw text manipulation and they get even better when working on remote servers
So, why they hate?
How does this fix anything? When you compose length prefixed data (in e.g. arrays, nested stucts) you still have to check if these length and offset fields are coherent. If these length fields get passed over the wire from the user, you still can't trust their values.
Binary protocols don't solve this problem, they just make doing the validation less CPU hungry.
It is likely to run on over a billion devices.
It should just take a few hours to a few days to code depending on your coding skill level. Did I mention no installation required.
Can a non web app or native app be better than this?
I think the future is IPFS and other content-addressable protocols. Why aren't browsers adding them to the web alongside https?
I find it extremely intellectually unfulfilling to write my code for three platforms (web/Android/iOS) instead of just one. So until there is a better common denominator, the web is my first choice, because at least it is accessible from all three platforms, and from the desktop.
C#, Java or discard IMO for most greenfield projects. At least if I'm to maintain it longterm. Others may differ and that's fine, but at least all of this is my philosophy at this point with everything that I've seen and experienced. I'm really looking forward to his part two.
Taking a step back to look at the big picture, does the current evolution of js, html and server technology seem to be headed somewhere great? Seems to me we will soon need large AI stacks just to assist in reading these jumbled stacks of code.
I would have thought software would evolve toward simplicity by now.
Yes.
The current evolution of web app dev practices and popular frameworks doesn't, but that's a different thing.
I'm curious to see the second part of the article!
With app stores I can view screenshots and videos before installing the software. The app runs in a sandbox and I can uninstall it very easily.
Yet web has no alternatives for what it supposed to do, so lets not try to fix it, as it is not broken. and possibilities of web technologies are limitless.
If this is truly what you believe. You are the problem. Killing the current system does not solve anything, proposing a solution and building it does.
Fortran called that a Hollerith constant, but that was 60 years ago.
Desktop has big compatibility cross/platform hurdles (does it run on Linux, MacOS, Windows, Android, iOS, and Playstation?), difficult distribution, and at times licensing (even moreso on walled-garden platforms).
You are also dependent on the desktop/PC manufacturer (ever have Microsoft, Apple, Google, etc pull the rug from under your product? it happens regularly especially with OS updates and "trusted" platform initiatives) Not to mention the development platform whims ("Sorry guys, we are selling to MS. We're sure they'll keep those MacOS and Linux versions up to-date, they are really excited about it!")
Maybe if its a open platform with high adoption on the scale of LibreOffice or GIMP... maybe.
Is this necessary for GET requests that return JSON? You need to include a XSRF token in the request headers?
I think there is still an opportunity to do it right.
Or I could point out that explicitly designed application protocols with native clients over the years have also shown themselves vulnerable to attack (e.g. IMAP, SMTP, etc), or that most of the attacks on the Web have not been XSS/XSRF but server-side hacks. Or that Android's native app platform is full of malware and viruses that even Google hasn't been able to completely eliminate with deep scanning.
Is the price of security that we throw away the Web and HTTP and implement everything as silo'ed IOS style monolithic apps? It's a price too high to pay in my opinion.
Wasm is a great opportunity to reinvent web apps. Please don't fuck it up.
I don't doubt that the author knows their web history, but reading this, it's like they've got their blinders on.
Main reason for web apps stay : they can evolve without a distribution life cycle.
Around REST and RPC : No what you see on the web is not REST. And please stop bringing back RPC. It was a bad idea before, it is still a bad idea.
Maybe this is just semantics, but it sounds like "web" is being used as synonymous with "JavaScript."
Definitely not true. People were questioning the web app before there were a meaningful amount of web apps.
The medium remains the massage.
There are some goods points made in this article, however:
> My experience has been that attempting to hire a web developer that has even heard of all [the above-mentioned security] landmines always ends in failure, let alone hiring one who can reliably avoid them. Hence my conclusion: if you can’t hire web devs that understand how to write secure web apps then writing secure web apps is impossible.
Thank you for stepping up as a full stack developer and presenting a case without obvious bias in favor of the one web to rule them all. I appreciate it.
John-Michael Scott - a guy who’s been around a long time and watch this app evolve...
And then going back to building their products. On GitHub.
Oh, wait.
I'd love to keep doing web apps.
But now many people think that things should all be web-only, over HTTPS only. We built a palace of many ports and protocols, but we've locked ourselves away in one bedroom as our own prisoner. Despite a perfectly nice dining room with silverware and dishes, we instead scoop our food off the mattress with our hands because a firewall or NAT might prevent us from getting to the dining room.
Where the web does claim superiority, and why everyone now wants to use it to build applications that are totally unsuited for it, is primarily four things:
1. Run-anywhere cross-platform compatibility. This could be addressed by better cross-platform compilation and cross-platform UI/UX for native applications. Most mature languages have that ability now, but it's not perfect - still in the 'needs work' phase. Likewise browser compatibility and responsive design are still not perfect, but they've come far enough now that they're workable enough. But, run anywhere fails if there's no internet connection or the servers aren't responding. Native still wins there.
2. Simplified distribution and updates. People like that no installation is required and the latest version of the software is distributed from the server every single time a page loads. But in reality almost all modern native software can be built with a simple 'click run to install' installer, and can handle routine updates fairly seamlessly. Native is still more efficient, it just has those two extra 'click to download' and 'click to install' steps. If that could be streamlined, native would win.
3. Ubiquitous acceptance of network requirement. It's unthinkable to block 80/443 and HTTP/HTTPS, so anything can communicate that way. Programs that use other ports or protocols may have trouble with firewalls, NAT, and other middleware. It's kind of insane to limit everything to one or two ports and protocols. That needs solving. That's where the web really wins - only because we've imprisoned ourselves.
4. Server dependence. This is not a feature for the customer, although 'cloud storage and synching' is sold as such. It means that the company making the software gets all of the data. If their servers are ever shut down, or even if you're just temporarily offline, you don't have access to your data. And if someone breaches their system, then your data is effectively public. Local native apps leave you in control of your data and can work with it offline, even after the company that made them goes out of business. True, your system can be break (so keep backups) or be breached, but it's more under your control and less of a target than a system containing everyone's data.
Overall, the web is great for document distribution, but it's only real winning point when it comes to applications is that we've locked ourselves into one single port and protocol out of all that are available and that one happens to be the one that the web uses. If we could solve that, internet applications could be worlds better. But no new javascript framework or CSS compiler will solve that.
Some corporate locked down solution subtly or unsubtly controlled by a single conglomerate or interest group.
Recently certain corporations have been whispering about replacing the web standards with something "better". At the same time as they have been pushing free our-platform-only "internet connectivity" in developing countries. I don't want to name names since multiple corporations are implicated but for the sake of simplicity let's call the imaginary placeholder company "Facebook".
At the same time we literally JUST had a major split in the fabric of the internet with the EFF leaving W3C over DRM and now this is the top-rated comment on Y-combinator?
Venting frustrations is one thing, but anyone seriously advocating for replacing the web standards at this moment in time is either ignorant, ethically bankrupt or a corporate shill. Yes I know: Your mental internet filter has been finely tuned through years of weathering forum flamewars to stop reading any thread after encountering the word "shill" but please let me explain.
This is the first time in the history of the world that humanity has achieved a single standardized application platform supported by all major devices! If that wasn't enough we now have amazing code collaboration tools like git(hub/lab/etc) and `npm publish`, to the point where the hardest part of writing a new web app often comes down to finding the right libraries and sticking them together. This is fucking amazing!
Today's web is a land of unicorns and rainbows compared to what any sufficiently pessimistic human being would have predicted when the internet began. The technology used by the world for most of its communications is largely based on globally accepted standards and open source software!(!!).
Keep in mind that this is despite a global economy that has been trending toward increased corporate control by a decreasing shortlist of major players. In short: Despite the fact that the rest of the world currently appears to be mostly made of burning garbage, web developers should be dancing in the fucking streets!
If there are problems with the web then please remember: It's still the early days of the web and we've only recently begun writing very complex applications for this platform. We'll keep improving what we have and every year things will be better, but it is also always going to be the case that humans will push technology as far as it will go, so if you feel like web technology always sucks then that just means that you're always working at the very edge of what's possible with the state of the art. Changing platforms won't change this fact and the bleeding edge will always be... bloody.
If anyone thinks that throwing away the world's only common application platform because "development is hard" is a good idea then maybe they should try writing a UI-heavy app supporting Android, iOS, .NET and *nix with one-click install and high security, without using any web technologies, and then come back and tell me that this is a better way.
Now let me predict the future:
What's going to happen is that Facebook will come out with some new app framework based on React (or React Native) which will compile to current web standards but also to the new "Facebook browser" (they won't brand it as a browser but rather as a new part of the internet that has been missing until now). They will get more and more people developing for this framework since it makes development less painful (at least for the younger web developers who are fresh out of their corporate sponsored bootcamp and have only ever tried this one framework) and when they get enough developer market share they will start adding more and more "facebook-only" features which will enrich the experience for people using their "browser". Keep in mind that I am still talking about a metaphorical Facebook. Maybe it will be a Facebook/Adobe/Amazon/RIAA/MPAA conglomerate "standards" initiative or some such multibeast.
Anyway: Because "Facebook" is actively developing this framework in-house at the moment they've been pushing public opinion against current web technologies in preparation for launch (honestly given who they are and their available resources they would be incompetent if they weren't).
They were planning to launch this cross-industry collaboration and framework after the W3C DRM incorporation failed to pass, using the fires of industry indignation to bootstrap a corporate replacement for web standards, but now that they actually succeeded in undermining the W3C once, they will simple continue undermining web standards via the W3C while the FCC and the rest of the world is left to attempt to start a new standards organization out of the ashes, and let's face it: The web standards were created when few people cared about web standards and the feat would be very hard to re-create without heavy industry support now that there are so many powerful stakeholders.
I know this post will most likely be buried but at least I'll get the bitter satisfaction of linking to it and saying "I told you so". Or maybe I'll learn not to be so fucking pessimistic. Either way it's a win.
Let me take a step back. Internet, in my view, is the ultimate manifestation of FREEDOM. Everything is/was free:
* Access to internet is free after you have paid your ISP. Almost everything that has been digitized is available on the internet for free. You could change ISPs and everything still worked.
* There was hardly any government control over the internet. They wished. However, it is designed in such a beautiful way that there are very few central systems. This makes the internet very tough to control (unless of course you are China).
* The real estate on the internet was also very cheap. You could buy a domain name in $10, a cheap server in $5 and go online with your site.
* There was no limit on number of sites you could visit. These sites could not steal your data. They could store some of their own data at your end but not steal much. Once you close the site, they cannot send you any popups or notifications. They cannot run in background and monitor your activity. Track your location, speed, acceleration etc.
* Better still, you could write blog posts which millions could read and cost you zilch. There were these things called RSS feed, which made it even unnecessary to go to sites to read content on them. You could just subscribe to RSS feeds.
* In fact, you could link to other people's property and it was encouraged. People who visited your site, could easily hop to any other site you linked to. You did not have to pay anything for it.
* HTML was written in a way that made even sloppy code work. HTML was so dead simple that anybody could make a site in it. No lock-in. Almost all code written for one browser worked in all browsers. There were tonnes of browsers. This sloppy code could render on almost any device and browser. Again no lock-in. You could look into the html, css and javascript code of any site. It was free for all. Internet was the ultimate open source.
May be internet was too open to make money. So 'they' invented the app world. App economy is a dream for big companies. Huge user base, free & rich media push notifications, ability to steal the ultimate of user social graph (call logs, sms history) and on-ground sensors to enable steal very personal data of users. Lets have a look at this world as to how it compares to the internet.
* Internet fast speed lanes, internet.org, anti net neutrality deals. Enough said.
* Apps do share the internet. However are themselves in control of one company which makes it, one company which distributes it.
* Apps have already made it impossible for a part time hobby dev to produce and maintain 3-4 different apps. Hardly anybody I know, knows obj-c and java both very well.
* Apps have made it difficult to have more than 20-30 of them on your phone. More than that and your phone would be left with no space. Once these select 20 are there, you are locked into them. They steal your data and periodically push you notifications! A we just love them.
* We first managed to kill RSS. I remember there was a huge campaign one time which demeaned RSS. Google then killed reader for no apparent reason. Is the internet world a puppet show ?
* Apps cannot link to other apps. You cannot link to particular page/screen of particular app in a generic way unless the other app wants it and allows it. There exists no generic way to do it. The standard way could be that you talk to the other app dev, sign a contract with them and possibly even pay them. Linking is dead.
* Apps are not free. They are locked in to a platform. If you want to port your code, you would need to rewrite the whole code base. (hybrid apps don't seem like they are happening)
I think we are witnessing end of internet as we knew it. Companies are suddenly trying to kill browsers and generic internet. They are trying to invent a proprietary walled garden internet.
If your business model is getting attention, sharing user data, and pushing ads everywhere, it's hard to leak some data to unknown parties without leaking all data to unknown parties.
It's not by any means trivial to completely lock down a web app. But it is possible to do it well enough that attackers don't bother with technical attacks. Social engineering is an easier vector. And that will always be the case after you close a certain number of holes. That number gets larger over time, but as new attacks get discovered, good frameworks catch up and at least encourage you to close them if not outright doing it for you.
Something something it's unsurprising that a person doesn't understand a point you're trying to make when the person's paycheck depends on them not understanding it.
Same thing with web apps. It's unsurprising that web apps are insecure when the business model for most of them depends on them being insecure.
I'm not arguing that anything is hack-proof. But according to the article, it's impossible to have perfect security in a web app, so let's burn it all down. My counter to that is this: it's impossible to have perfect security anywhere. On any platform. Everything is hackable. Users most of all. So since we're complaining about how impossible this is, then we should all shut down our computers, go home, and find another way to make a living.
That's not going to happen, and it shouldn't happen. But what we can do is take a close look at why the security measures we can deploy are typically not: in my opinion, it's very often a business decision more than it is an engineering failure.
When security comes up as a topic in native platforms, many technologists seems to be willing to take a hard stance: any back door, no matter how well intentioned, will be abused.
Web apps that depend on ad dollars are the definition of back doors.
Here's an idea: create a product that people want and charge people money for it. It simplifies your security model enormously because you don't have to choose what to leak to whom. You treat every leak as an existential threat to your bottom line.
With that as a driving mandate, limiting attack vectors to gaming users becomes a lot more doable very quickly. Then you move on to educating users.
Security of private information and money isn't a new game. People have been finding ways to steal property since the beginning of recoded history.
We're being pretty stupid if we think it's new problem. Do people call for banks to shut down because it's possible to forge a check? Call for the Fed to shut down because it's possible to get robbed? Of course not.
But when a fundamental part of your business model is stealing from people, it can't be a surprise that other people besides you are also stealing from them.
However, A lot of what appears to be recreating the same computer technology over and over is actually not recreating but I think selectively rebuilding platforms, picking up pieces of tech and ideas from the junk pile of previous ones and seeing now they might actually be workable. This process also allows discarding the dead weight of bad ideas no one bothers to pick up and bring in.
It's like we do development by tossing useful ideas into a house. Then when they house is literally bursting with the all the orthogonal junk we've tossed in it over the years, but which programs have come to rely on we say ... well that place is a mess, let's start a new house, and we repeat the cycle, taking the best pieces from the old house as we have the resources to carry them over. Sometimes we have a particularly good and consistent plan of what we want in the house, so we can put up a lovely one ... initially. However inevitably, as is the case when you are still discovering new ideas and techniques as we go along, you notice your neighbor with some hot new feature, and rather than lose ... um guests (this analogy is getting pretty stretched) we say, ok we'll add that I guess, not wanting to be hopelessly outdated and lose out on that cutting edge of cool features and dragon chase of increased productivity and nifty little bits of syntax sugar or cool tricks or whatever.
So existing platforms typically can't be hoisted wholesale onto other platforms anymore than a house full of junk can be moved from the country to a different climate on a different foundation. It just usually doesn't work well because the hoisted platform is typically at a stage of high refinement to it's niche, built on a several assumptions, even a few of which failing wipe out the ability of the hoisted platform to function either outright or at an acceptable level.
I think that a variety of competitive pressures from large players capable of making feature bloated browsers is the best we can reasonably expect from a societal system built fundamentally around competition and not collaboration, cooperation, and coordination. Even still we face large locked down platforms like iOS where you cannot run any web rendering engine (e.g. firefox / chrome are just glorified safari browsers due to apple app store policies forbidding custom rendering engines like gecko or blink) or interpreter you please, or my pet peeve even any url with a %s to act as your user set search engine (only a list of 4 options is available), which puts a strong gate in front of users freedom to choose how and what they run on and interact with their pocket computers.
Where am I going with all this? I guess webapps as a platform, as bad as they are only exist as such because they developed as a race between different browser vendors to one up each other with cool features. This process is like throwing useful stuff into a house. Getting each of several different platforms to agree on a standard for applications and then implement that in a consistent portable way seems almost impossible to me.
Anyone can argue the benefits. If if there were few benefits the novelty alone might be enough.
But does anyone ever consider the costs?
The analysis I have in mind is: costs versus benefits of using a web browser to do x, where x is anything and everything, no matter how important.
The "costs" are not costs to the programmer to implement but costs to users, e.g., risk of having their personal data stolen.
To give an example, weigh the benefit to Equifax customers in having their data accessible through a web browser versus the cost of having their data exfiltrated without their consent.
Or, weigh the "cost" of having to dial a toll-free number to order a credit report and not have one's data stolen online versus the "benefit" of being able to order a credit report with a web browser and having that data stolen online.
Websites can be used to effectively disseminate public information, with relatively little security risk. For example, djb's tcpserver and httpd to serve static web pages. In continuous use since the 1990's, these have never had any security issues to my knowledge. IMO, this level of software is qualitatively different than software which is released with security flaws, which may or may not be later fixed (sometimes decades later).
IMO, using the web to distribute public information is a benefit that outweighs the costs. I am not worried about static websites, assuming the right software choices are made.
The blog post acknowledges this: "The web has issues as a way of distributing documents too, but not severe enough to worry about."
If Equifax had a static page served by djb's httpd showing number to call to order a credit report, I would be far more impressed than if they were running a "web app" to take orders online that connected to some backend database of user data. Because for that specific use case, a very limited use of the web is the smart thing to do.
I would like to see more people opining that, for "serious uses" i.e., where the risks to the user are potentially serious, the web has limited utility.
The current thinking seems to be that the web has unlimited utility. For everything. We all know that with enough effort the "web browser" can be used to accomplish almost anything.
I remember an RFC many years ago from Marshall Rose that said something like "the web is the new waist". I also remember in the early 1990's, people were afraid to send credit card information via web forms.
"Unlimited utility". Today, many young people, including many programmers, see no difference between internet and web. They are synonymous.
"Unlimited utility". Maybe utility should be weighed against costs such as security risks.
IMO, the web has limited utility.
Would you sacrafice a little convenience, e.g. option to order a credit report online, if it meant your data was not part of the data stolen from Equifax? I would.