Personally I'm really fond of the Rocksmith game for learning guitar. It's like Guitar Hero, but with your own real guitar (and interactive lessons). I have no real ambition (or talent) for playing musical instruments, but somehow it lets me enjoy music interactively at my skill level while also giving the gratification of game progress. https://www.youtube.com/watch?v=JDQ_U3lukAQ
Didn't test beyond that as I don't have a guitar, was just curious to see what it looked like and thought I'd point that out.
Chrome is a lot closer to IE in that it incorrectly implements standards to encourage developers and users to priorities it's platform(like a certain company[2])
[1] https://webkit.org/status/#?status=under%20consideration,in%...
[2] https://brattahlid.wordpress.com/2012/05/08/is-docx-really-a...
Safari is the new IE
Is that meant as praise or criticism?I think it's not clear enough when you hit the note or when you miss it. It has some animation, but it's confusing.
Anyway, I need more lives :( Can I have a sandbox mode where I can try forever?
Yep, I'll add sandbox mode today/tmrw!
Also I'll be "that guy": Can we get a tab mode - maybe with an option to display the note as well for us complete amateurs?
I found that just when I was starting to succeed at hitting a note or two, the game ended. I tried using a lower tempo, but that did not seem to extend the duration of the game.
I also agree somewhat with a previous (controversial, deleted commenter) that the use of "bro" in the title of the game is off-putting. To many, the word bro may not register as negative, but when you live outside of the testosterone-fuelled brotherdom, it sticks out like an unwelcoming red flag.
It seems like there's a bug, I tried changing the settings (different string, different tempo) and with the radio button still set to "sandbox" but it seems like it went into survival anyhow. (I had five hearts and the game ended quickly)
Just fiddling around with it, it seems like you have to let a note ring for a fair amount of time before it figures out what note you are on (just like any tuner I have ever used). I suppose it's just a hard problem to solve, but it seems like that would get in the way of playing the game at a higher tempo or trying to do a similar game that used more than one string at a time (having multiple notes ringing at the same time also seems to inhibit it from zeroing in on what note you just played). Is this why you restricted the game to a single string at a time?
I have not played Guitarsmith, Guitar Hero, or whatever the commercial games are which teach you guitar, but people who use them have told me that they are very accurate with recognizing whether you are playing the note or making a mistake. I'm curious if you have any sense of whether that's true. If so do they just have much more sophisticated algorithms for examining the waveform and extracting the notes?
BPM settings seem a little odd. Some samples race along at 60 bpm.
Displaying the 12th fret instead of open string makes it unnecessarily difficult.
I'd love to see this grow and improve into a really cool app!
(Does it only work in Chrome?)
Problem is only Chrome allows tuning FFT precision now.
More details here: http://makaroni4.com/2017/07/10/guitar-bro/
This is plain wrong.
Source: I maintain the Web Audio API in Firefox.