Ugh, that's a really disturbing strategy. Is this a common tactic for freemium games? I've seen "daily login rewards" type things which give you an incentive to play daily, but I've never before seen something that is an actual punishment for not playing.
I suppose "lingots" don't really have a monetary value, but imagine this tactic done in a game where the currency is worth some amount of actual money.
please drink a verification can