That said, Activision (or maybe EA?) recently received a patent for matchmaking technology that "encourages" you to buy items by first allowing you to be demolished by them, and then if you purchase you're allowed to demolish others so that you feel vindicated.
There are so many startups right now that focus on real time video analysis to determine activities like intrusion detection. Though these developments are focused towards defense and border security, I feel they can easily be retrofitted/repurposed for data collection as described in the slides.
If the argument that the slides are fake is based on how evil they sound, I just can't buy that.
A "hashlib of engine noises" for determining user social class, ha! Fitbit spent millions of dollars just trying to accurately convert wrist movement into steps taken.
What. Video poker and slot machines are the limits of this kind of business model?
Maybe what’s really going in the comments here, is forum sliding and engineered flak.
I hate to see others read something absolutist like that and assume it's true, or mostly true more often then not, which I don't believe is true, even if it is some times.
Unless of course you are talking about the reps from the big pharma companies - then I might side with it's more true then less true.
Isn't the gamification of feeds in fbook and instagram basically this - does that make the ux designers pimps and the machine learning systems that hook people on the drip content the dealers?
People would work their fingers to carpal tunnel for some wow gold not long ago and kids have died in bathtubs as hooked parents were glued to facebook.
It would appear the synthetic digital heroin is worse than the natural stuff and affects people in their homes more so than hotels.
I mean, it's not quite this bad ... mostly ... yet. But it's very clear that this is where it's going.
It doesn't matter. Take a look at Summoner's War, the top revenue MMO game right now. I could easily see COM2US (the developers) taking advantage of a lot of those things.
SW has a business model where you can certainly spend thousands a month if you have the money to throw away. I'd be very curious to know what it brings in from the average player per year.
Sure they might not go as far as what is on these slides, but it is already on the abusive side.