Thus, strategy is the widest tent, and someone like sOs shows the truly massive number of strategies that can be employed. In contrast, macromanagement does indeed have a smaller decision space, since really the "decision" with macro is pre-defined. Make your economy and production as efficient as possible. There may be slight variations in how its done, especially in Brood War where the economics are much more nuanced than SC2. Nevertheless, if you watch a variety of pros macro out mass marine-marauder-medivac, they will usually have very very similar expansion timings, identical numbers of barracks, and any changes in the timings/build orders is strategic, not macro-related. There may be "on the fly" macro adjustments due to harassment damage, however strategy is far far more fluid of a category than macro.
When it comes to micro and decision space, however, I believe that it is mostly a matter of execution and not decision. We've seen perfect blink micro stalkers, dragoon AI bots, and I think it'd be far easier to take down top players in a 1v1 micro fight since computers are not limited by mouse accuracy, emotional concerns, stress, fatigue, and a number of other factors which affect your hands' abilities. In contrast, a top player should have a much better edge over a computer in strategic realms, since strategies must be tailored to the expected opponent's strategy and mind games heavily factor into this equation.
God, what a beautiful game.