You can make functions with default arguments right now (a little easier thanks to Impl Trait):
http://play.rust-lang.org/?gist=4f74d3dcee0031e99cb99bb54da5...
Concerning keyword args as I remember them from Python you would probably have to hack something together with an Into<Option<HashMap<some_type_for_arg_names, some_enum_with_variants_containing_acceptable_types>>>
Concerning "named paramters" I think you would have to apply some of the same trickery in order to be able when calling the fn to leave out args or give them in a different order than specified in the fn header.
Or what I've sometimes seen written was (e.g. for configuration passing) structs created with Option<some_type> that were then passed to one or more functions which in turn get the values (named params/default args if you will) from that "object", being able to pick and choose the appropriate values to get in a given function/method.