2017: 49k, 2016: 36k, 2015: 37k, 2014: 39k
2013: 120k, 2012: 89k, 2011: 73k, 2010: 48k
2009: 35k, 2008: 27k, 2007: 75k, 2006: 48k
2005: 43k, 2004: (this really just means Half-Life 2 and Counterstrike): 820k
With the sales normalized by year, and noting that 2004 did not actually allow third party games on sale, there is not an appreciable drop or trend across the entire time range.. I suspect the crazy spike in 2013 can be attributed entirely to Dota2 and 2012, Counterstrike Global Offensive causing mean skew.