There are absolutely indie games that don't have any of that, and yet are wildly successful.
See: Five Nights at Freddy's and Getting Over It. (You could argue that the hook of Getting Over It is the intentionally annoying controls, but I highly doubt that that much of the market is a bunch of masochists.)
You're 100% wrong about Getting Over It. The graphics of that game are extremely intentional, as are the controls. Bennett Foddy is a veteran who knows exactly what he's doing, and it's no accident that that game hit.