Unless something has changed in recent hardware, there aren't 12 address lines just asserted. This is a side effect of the CS base being a particular value.
An important thing to realize is that x86 has hidden registers associated with segments. These registers get set when a segment selector register is loaded, not when it is used. The CS base is one of these hidden registers. If CS is loaded in protected mode, the base comes out of the descriptor table, and it remains when switching back to real mode. (this is the "unreal mode") If CS is loaded in real mode, the base comes from the selector shifted left, and this base remains even if you switch to protected mode. Switching modes doesn't change a segment base. Loading segment registers is what changes a segment base.
So initially, the CS base is not set in a way that matches what you would get if you loaded the CS selector value that is seen. It is set to a value that is possibly 0xfffffff0, 0x00000ffffffffff0, 0x0000fffffffffff0, or 0xfffffffffffffff0. The older documentation I've seen would use the largest of those values. I suppose it could then be cut down to 32-bit by the bottleneck that is normally a part of addressing when not in long mode. This is the sort of area where Intel, AMD, and others may differ.
Perhaps there is a hardware debugger for x86 (like a JTAG debugger) that would show the initial CS base. One could also guess that Simics or VMware might be correct, disassembling them to find out what they use. Another idea is to examine the badly-documented state used by the virtualization instructions.