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gmueckl
7y ago
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You know that GPUs can dispatch work dynamically themselves to overcome this problem, right? So you totally can have one computation step determine how many instances it requires for the next one.
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pcwalton
7y ago
Yes, it's possible, but why bother when the hardware can rasterize triangles in silicon? :)
gmueckl
OP
7y ago
Because it can't handle them in the prculiar fashion that was described? And it is worse for quads.
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