I'm not sure developers are really the problem. It seems like over the past 10-15 years the video game publishing industry has adopted Hollywood turd-polishing tactics (late review embargo dates, extremely frontloaded marketing blitzes with almost no useful/accurate information) to try to sell troubled productions as-is instead of overhauling them. Anthem absolutely reeks of this, for example.
Developers aren't the root cause but when you're making a AAA game the required team size alone pretty much means you're not going to have an all-star team of devs.