Either plagiarism was involved, or there's some underlying library that's the same for both, or they both hired the same company to build their MVP ;)
HowMuchToMakeAnApp is by "Commite, a digital studio specialized in driving ideas from inception to launch" based out of "Seville, San Francisco & New York".
BuildMyMVP is made by "ProductDone a digital studio based in Auckland, New Zealand".
The two sites side by side: https://imgur.com/a/e7OVYVa
It's happening lots lately too. Look at the Gmail spam-tool that got to the top of the front page earlier, or any number of posts lately that are just people gaming HN's front page to get free clicks to their service.
It also implies that if you want something that does not fall neatly into the categories given then you're going to pay even more.
Giving estimates is just part of sales. If you're tired of it, then don't work sales.
Edit: Ok I decided I should probably give some constructive advice with every teardown I do, so here's a tip: If you really want to do things this way, instead of instantly giving a price at the end, create the illusion that the info will be sent to a human and you'll send a quote by email after they've had a chance to review. Then just set up a cron job to go through your list of emails at certain strategic times of the day and send personalized messages with the quoted price and time frame. This way you start a conversation with the potential client and keep them on the hook.
They give out a number and if you click the it’s too expensive option, then they tell you that it could be cut by up to 70% if you contact them. Not bad but maybe it could somehow be added to the page. Ideally with a big on info on why.
Right now it feels to me like they’re just quoting you high and then swapping that out for the real price they want to charge you. Usually when stuff like that happens, it’s still inflated.
That’s the feeling I got when I saw that.
- Clean, intuitive UI.
- Clear, *short* copy.
- A complex process broken down
into easily digestible chunks.Lipstick meets pig.
If you're working with first-timers, you have to account for 3 - 5 major redesign decisions along the way.
There are valid techniques for mitigating this: educating the client, setting clear expectations, delineating desired outcomes, having an iron-clad contract, charging for modifications, etc.
Each of those approaches is arguably good/bad in terms of project management on consulting work.
But at the end of the day, if you work on tech projects with first-timers, there's going to be a learning curve, and that learning curve is going to 2x or 3x your dev time, if you're smart about it. Or 10x your dev time if you're not.
I’m wondering if the minimum isn’t just 6-9 months.
So I feel like this missed it a bit.
- 1) give ranges of price estimates
- 2) communicate the uncertainty around different parts of the estimate
- 3) show what size team you are estimating will be working on your project
- 3b) have a slider so that people can play around with the team size (and explore the team-size / price / time tradeoff)
- 4) show an estimate of what kind of volume the finished mvp can handle
- 5) show real-life estimates you've gotten on a set of projects. possibly include how much it would have cost to build this very website at both a large institutional design agency and a well-regarded boutique agency.When I'm on https://www.productdone.com/contact/ and I click 'about' in the nav bar it doesn't seem to take me anywhere.
statup