That said, an easy (but different) case to visualize is a traditional tailplane. The center of gravity on an airplane is in front of the wing so it wants to pitch down slowly. The tail pushes DOWN in the back to keep the nose up. Nose heavy planes are stable and forgiving but you induce drag because the wing needs to supply some lift just to counteract the tail which is producing negative lift. If you move the CG backward, you get less stability because the airplane wants to pitch up/down more violently with a control input but you have less negative lift from the tail.