Taking some C++ code from an explorative phase that "usually works kinda ok" to something seaworthy requires, in my experience, a huge amount of work (which usually neglects a few issues that will bite you later regardless). I'm not so sure the (probably) faster exploration in C++ compensates for this compared to more "strict" languages like Rust.
Of course, if the functional requirement is only "usually works kinda ok", then you don't really need something like Rust.