I couldn't put it down. I think they unnecessarily skimped on things like animation frames, the amount of badges, maybe one more level... but it still came across as an earnest effort by 7 people working remotely on a budget.
It had a fraction of the budget and development man hours of Yooka-Laylee and yet came out better in pretty much every conceivable way. The controls may not be as tight as Celeste's but it's the best 3D platformer I've played in years.