Those seem like important workloads. Does this imply that the deadline scheduler runs concurrently with the fair scheduler? Otherwise, what's the point of developing an ideal scheduler for common workloads if it cannot be used for critical workloads. Is it common to run two different schedulers in the same system?
You can approximate the choice down to two dimensions, latency vs. throughput. Pick your poison.
If you're doing low latency audio or flight controls on an aircraft for example, you would absolutely need to abandon the fair scheduler for one that could guarantee the deadlines you need are met. Sacrificing "performance" that is throughput/efficiency/etc of your processor for timing performance.
Think of the difference between doing statistics on a billion lines of data and flight controls on a missile. VERY different needs for scheduling, why not have a selectable algorithm?
If you need even more guarantees than that another option is to pin tasks to a set of CPU cores to isolate workloads from each other. The kernel can also be told to not use certain cores for interrupt handling or kernel-internal tasks. So with some effort it's possible to almost entirely dedicate a core to a single thread.
They don't mean multi-socket systems, and I don't see mention of NUMA, which is the interesting case for servers where RAM is connected to some memory controller in a socket and to reach it from a CPU in a different socket you need to do extra hops, so some memory addresses are more distance than others and schedulers should take that into account to achieve good performance.
https://lwn.net/Articles/501501/ has some pointers.
Google have added some interesting stuff to Android to help it learn over time if tasks should be allocated to the bigger cores or the lower powered smaller ones, based on all sorts of metrics, and I believe this stuff is making its way upstream. There's certainly some really interesting potential around that.
Google may have some intention of running Fuschia on servers, but even if you're developing a kernel for pocket mobile devices, you're still going to want to handle multiple cores.
Whether this signals Google's intentions to stop supporting Linux, who knows, but there are still a lot of other organizations invested in supporting Linux on servers.
I don't think manufacturers of devices can bet their futures on Google.
1: https://arstechnica.com/gadgets/2018/07/googles-iron-grip-on...
Someone made a scheduler on linux based on some of the ideas here. Its included in the postfactum (linux-pf) patch set i believe, which might have packages for your distro.
Of course, they could have just meme'd hard about the fact that they're moving away from evil Oracle technology and we'd have already all been on board.
Google has a variety of initiatives, and they really like reinventing things (which can sometimes yield great outcomes). This is a kernel that is in contrast with Linux.
From the article, the OS allows for full compatibility with all Android apps. Furthermore, it notes that Google is going out of its way to avoid mentioning Android anymore.
Of course, if I were Google and trying to sell the public on my new OS, I'd want them all to think that I'm not scrapping the old OS so that they feel they have a choice.
Haha, honestly now. If my Android didn't cost $700 I would long since have smashed it to bits. It's scheduler is totally garbage, to the point where Google's own media apps like YouTube and Music drop samples while the screen is redrawing. Who "loves" Android? To me it is the Win98 of mobile operating systems.
I've never had a higher-end phone, so I'm not missing anything with the mid-range. Web works great, as do most apps.
Also though, I do love it. Different strokes and all
ART is already being ported into Fuchsia and Linuxisms are not part of NDK stable APIs.
So managed Android apps will just work, and NDK libraries only need to be recompiled.
The kernel is designed to have a stable binary interface for drivers. This has been a problem with Linux-based Android devices (all of them so far), because the OEMs (or more properly the chipset vendors like Qualcomm) will only support a particular chipset for a short amount of time (maybe a couple years, it depends).
After that, it becomes hard to bring new kernels to the platform, so we all end up with phones stuck at whatever major release was out at the time, with low prospects of upgrades.
If you can make a stable binary API, and furthermore keep to the micro-kernel model, then most of the OS can be easily upgraded, because you don't need (and aren't going to get) new versions of the device drivers for the chipset.
Also, there's an effort towards better low-latency real-time support. This is critical for AR/VR applications with tight rendering deadlines.
Can you point me to anything that demonstrates that intention?
And Fuchsia is mikrokernel based.