IMO, that’s not the same as not having optionals at all, and writing unconditional blocks left and right that may or may not operate on undefined values. It super easy to just dereference any pointer you got back from some function call in C++, without paying attention. Optionals force you to either skip the blocks, or think about how to write them to handle undefineds. Also, it’s ‘code as documentation’ in some sense, which I’m a big proponent of.