My product is called Devev. I moonlit the product for the past few years while working at Microsoft. I quit about a month ago to get it over the finish line. I'm still pre-launch but here are some images:
https://imgur.com/a/zLS1g0tI worked on video games for the past few years and saw many less technical colleagues empowered by tools like Unreal Engine's Blueprint (https://docs.unrealengine.com/en-us/Engine/Blueprints). I thought that the same paradigm may apply more widely but the visual languages used outside of games weren't really hitting the mark.
Devev is a framework for creating visual programming languages. They are supported through extensions. For launch I'm working on an extension which parses TS types and allows you to use the existing code in nodes. That's what you'll see in my image above. This will allow early users to tap into existing libraries published on NPM.
I don't expect much traction with the launch version and plan to target a specific domain shortly after that. I'm leaning towards a build system where you can capture your dependencies in a visual graph. One of the applications I'd been thinking about was allowing users to build and share games or other applications in a web-editor similar to Scratch.
Devev is also a JS SPA and the client editor uses Electron. The client editor supports more features like multiple windows, editors panes and plugins. Additionally the client can parse new Typescript files but not the SPA. For the SPA to parse TS I'd need to deliver TSC over the web which I won't figure out for V1.