- The orientation controls
- poke faces (Alt-p) doesn't exist
- the selection behaviour (A doesn't seem to deselect any more) - shift-G doesn't work
- W doesn't open a menu any more.
- Shift-tab doesn't change vertex/face/line selection mode any more.
Enough changed that I ended up clicking around the UI a lot. The orientation controls, and stuff starting with W were things I used to use a lot. I think when I get back into it, I'll spend a bit of time figuring it all out and learning the new conventions. I generally like the pie menu thing, and I like the move towards consistency (even if I think mnemonic keybindings are generally better), and Eevee is amazing for composing scenes (I used to hate trying to do lighting and having to wait for a half hour just to see the effect of moving a light a tiny bit).
- poke faces (Alt-p) doesn't exist
It's in the Face menu, so either select the 'Face' menu dropdown from the viewport header menus, or press Ctrl-F, or press W (context menu) while you have some faces selected.You can also just right click on the "Poke Faces" menu item, click "Assign Shortcut" and press Alt-P.
- the selection behaviour (A doesn't seem to deselect any more)
Alt-A clears the selection. - shift-G doesn't work
Shift-G does grouped selections, I think this is the same as in 2.79. - W doesn't open a menu any more.
The specials menu has gone, replaced by a context-sensitive menu (what a right click might pop up in most apps) So "Poke Faces" is here when faces are selected. - Shift-tab doesn't change vertex/face/line selection mode any more.
Ctrl-1, Ctrl-2, Ctrl-3.The shortcut for poke faces seems to be removed. There have been a few irritating removals, definitely.
By default A selects, double-A deselects. You can revert it to the original behavior in the preferences under the keymaps tab.
The specials menu is now essentially the context menus, they can be opened with right click in left-click mode, or W in right-click mode.
Shift-tab used to toggle snapping and it still does...