Yeah this always weighs upon my mind, to the point where sometimes I don't move ("perfect is the enemy of good", you can find a quote from all sides of a situation).
I think the ideal use case for a MVP is exposing it to a limited subset of users. These can be internal staff first, friends and family, or the noisy but helpful people who file a load of issues with you for another version/product. I think releasing a MVP to the whole world can be a big mistake, there are so many games out there I can't play them all. Some are fully realised in early access but others get a quick look then I never go back, even years later.