Another difference with Rust is that async functions are stackless. Go has to contend with having a non-conventional stack and interoperability with C code (and sometimes syscalls, vDSO, etc.) that expects a relatively large stack requires pivoting.
I do wish Rust could solve this problem, but the two approaches are very different indeed. I think it’s a fact of life that accidental blocking will exist in Rust, approaches that prevent it are complicated and indeed have runtime costs.