I don't see how Apple's stance here is defensible or honest. They using their position as a large platform provider to steal from 3rd party developers.
To me this is akin to me writing a program for OSX that allows users to sign up for a subscription service, and apple taking a 30% cut of my cash flows just because I targeted their platform. They have been paid for their device by the consumer, they don't own all the software running on the device. They provide an OS, 3rd party developers provide the applications.
Most iOS programs receive absolutely no advertising from apple. In these cases how has apple contributed anything - how as Apple brought them customers. What if I run an ad-words campaign and drive my own app sales? If Apple were to make deals with developers for cuts of cash flow in exchange for advertising on the store, that would seem more honest.
To me this seems anti competitive and just plain dishonest. Apple is at risk of becoming the troll under the bridge here.
I'm eager and a little weary of seeing Apple's next moves over the next couple years.
When did Apple turn from a hardware focused company to a software company/platform company only? It seems their platform is taking precedence to their hardware now.
Then again you can't buy iBooks on Kindle or Nook but the point of an iOS device is a bit of a smart phone singularity. I want all my stuff on that device.
This will not get me to buy more iBooks, it may make be buy a Kindle though instead of using my iPads for reading books.
Let's hope they all go PDF.
If they want to make money selling books or subscription services let them try on equal footing with other companies. They are actively attempting to grow their own ebook store and at the same time charging competitors an unavoidable 30% tax to sell on their platform.
Providing a store infrastructure on the phone is fine. Forcing application developers to use your api for in-app purchases is borderline. Disallowing any subscription based content to be viewed on the phone unless you get a shot at taking 30% is crooked, especially given the fact that they are in direct competition with some of those providers.
I understand big business. Apple desires to take a piece of every cash flow associated with a iphone from cradle to grave - whether they had anything to do with creating it or not. And why not? We're talking about a lot of money and the ability to diversify into the cashflows of businesses (journalism etc) they have nothing to do with. They are actively attempting to set up a toll bridge for all content consumed on mobile devices running their OS. They will probably succeed.
This may or may not end up being seen as legal. (I believe they are in a grey zone) I'm saying I don't believe it is moral. Apple didn't do anything to earn this money; they are simply trying to take it because it is there, and they can.
Apple is one of my favorite companies, it bugs me to see them acting this way. If MSFT were doing this sort of thing you'd have grabbed your torch and pitchfork long ago.
And yet Microsoft was convicted of anticompetitive behavior by pretty much every court in the world. So even if Apple really is on the up-and-up, your reasoning doesn't come close to showing it.
Apple has created a ecosystem in which it is very easy for consumers to purchase subscriptions. They're further enhancing the usefulness of this system by blocking applications that do not allow consumers to easily purchase subscriptions in a uniform way (e.g. in-app). And they're requiring app developers to pay 30% for the benefits they receive by exposing your app to the users of this ecosystem.
The rate may be high, or it may not be. We will see by how many developers pull their apps from the AppStore.
So again, why isn't the inverse true? If I'm building something that helps sell an iOs device, why shouldn't I get a cut?
Of course I shouldn't, but that's the problem in Apples logic here.
I think people hoping to hit the app store lotto by getting mentioned by Apple or TechCrunch are the same kinds of people that get duped into doing spec work.
"I'll be a millionaire just as soon as my iFart clone gets listed as one of Apple's Staff Picks."
Edit: Man goes to store to buy cereal. Buys milk, too. Cereal company asks store owner "But what do we get?"
I read many digital PDF's (like Hacker Monthly) and though I enjoy downloading and reading the PDF on my iMac, I would be delighted to pay 99 cents to have each issue delivered to my iPad on a monthly basis.
And as a developer, it's added value.
How did they do that? They didn't create the ad, they didn't put it in the app, they did diddly-squat in fact. You (the app developer) did the work, take the risk, and now cannot even get paid properly - you have to essentially make iPhone your sole outlet, or charge 30% premium everywhere else.
Second, they may have created the ecosystem, but they also created and maintain the walls surrounding it. It sounds like Apple is trying to have their cake and eat it too.
Third, Apple is providing a repository, marketing, searchability, etc., for the app itself. They're not doing anything to "earn" the income from the content. I'll be the first to say that prices aren't based on the underlying cost of a product, but ethically this still seems like a racket.
What about 30% of all sales of Windows Software?
Where does the ownership of the OS author end and the ownership of the 3rd party developer begin?
What if Apple insisted upon 50%?
That said, however, there's decent and non-evil reasons for them to think like this - at least in terms of subscriptions, IMO.
One issue is that subscription-based apps are almost always free in the app store. Apple loses money on free apps that don't include iAds. If the subscription fee itself is also outside of Apple's control, they're hosting your app, getting you "shelf space", driving people to your app, etc. and they get nothing in return. With such an app, the content is basically replaced every month (or week or day or whatever) which makes the process a bit like a scheduled purchase of a new version of an app - hence the 30% cut.
On the surface, I disagree that Apple should get 30% forever for a subscription - especially if the publisher is providing all the infrastructure necessary to deliver that content. What if, though, the subscription system allowed publishers to upload the content once to Apple, and Apple hosts and distributes it to the apps and users? Now the 30% starts looking a bit more reasonable. If indeed it works this way (or will eventually work this way), you could be a very small shop and still manage to support thousands or, indeed, millions of subscriptions with virtually no support infrastructure of your own. That's certainly worth 30% IMO.
The flip side, though, is if you already have your own content delivery mechanisims in place, Apple taking 30% each billing cycle seems unfair. IMO, they should offer the subscription products in two flavors - one where they host and distribute your content, and another where you are doing that work. In the second version, Apple could easily take 30% of, say, the first billing cycle and take diminishing amounts for as long as the subscription remains in effect - perhaps even going all the way down to something like 2% just to cover the payment processing. That would seem a lot more fair to me than taking 30% forever.
Sadly, though, I haven't yet seen anything that suggests that either of these situations are even true. For all I know, Apple might not be offering any distribution or hosting services and might not even have an API to allow apps to easily take delivery of subscription content, and if that's the case, taking 30% forever seems excessive.
* there's decent and non-evil reasons
Funny, I just e-mailed some friends about how Apple was starting to get a bit of the stink of Evil about them.As I read your comment, I was struck by how Apple does everything in a very one-size-fits-all fashion (Mac -> no window menu; iPhone -> home screen is a list of apps; subscriptions -> one revenue model). There's a rich set of monetization schemes out there and Apple might offer a range of monetization models. Apple could use an affiliate fee style model where App maker pays Apple $X for each subscription+. Then Apple could just use the eCPM or expected revenue to rank search results (App gets a lot of subscribers and pays a healthy CPA, they get ranked higher). App makers would then need to figure out how much $$$ to pay Apple for an install. This could also apply to free apps [...but we've seen the harm that causes elsewhere].
Then Apple could add simple hosting/management fees for hosting an app's content.
+ I've been fairly heavily involved in the affiliate/CPA space, so know the kind of unpleasantness the model can bring, but am fairly confident that Apple could work around it.
[ed: formatting]
I very much doubt that the availability of magazine and newspaper apps like The Daily will be a primary reason for customers to buy an iPad.
¶ FooPub Inc. publishes FooMag through the App Store, at a price of $1/year.
¶ Each issue of FooMag contains some small amount of content and a link: “To read more, go to foopub.example.com and subscribe to FooMag Deluxe for $20/year!”
¶ Users download FooMag Deluxe through FooPub’s own servers, bypassing the App Store completely.
¶ Scads of people discover FooMag through the App Store, subscribe to it (giving Apple 30¢ out of each $1 subscription), and a significant fraction of them upgrade to the deluxe version (giving Apple nothing).
I always went looking for something on the App Store (or now on the Android Market) after hearing of it elsewhere. I suppose I may be in the minority there and I can't say for sure I'm not, but I'd be pretty surprised if I were.
The US Postal Service considered a similar regulation, but found that customers would simply divert shipments to competitors UPS, DHL, and Fedex, and is instead filing suit against those companies for unfair trade practices, and lobbying congress for a retroactive grant of a business method patent on package delivery with corresponding extension of patent duration to life of the organization plus 70 years.
kb
For example: I know a guy who worked for a startup that made a new kind of low-fat mayonnaise. They had trouble getting their mayo into grocery stores, because the grocery chains charge fees (something in the five figures, IIRC) for giving new products shelf space, and the company didn’t have enough cash on hand to pay those fees.
I completely agree with this model.
Apple's marketing muscle is HUGE. I'm perfectly OK with splitting one-time or recurring revenue with them if they help bring me customers.
But then again: it's like the ebook purchase thing -- Amazon and BN have been strangely silent -- maybe they decided to relent, maybe they're going to get a special deal, or maybe they'll pull their apps just before the ipad2 launches. :-)
"Apple's announcement went on to emphasize that publishers are not limited to using the App Store for subscriptions; they're allowed to use their own websites to sell subs."
So purchase can be made in Safari in order to bypass the AppleVAT ?
No. If Apple isn't forced into a climbdown, those vendors not making a >30% margin on digital subscriptions will either be forced to raise prices across the board or dump the iPhone app.
So something like Rhapsody, for instance, CAN build an app giving you access to your existing collection. They can NOT, however, provide for the ability to sign-up new customers without giving Apple a cut. My bet is that punting out to Safari from your app won't cut it. It has to be initiated completely from outside your application.
When I trade stock, options or pretty much anything, I get charged commissions. So by the same reckoning e*trade, Schwab, Ameritrade, <insert brokerage here> are thieves and have been "stealing" from investors/traders for centuries.