Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules
Am I correct that there’s a very large overlap between rule engines and workflow engines, and one could use a rule engine like this to implement workflows?
State machine manages the workflow, rule engine determines which transitions to execute?
Maybe that is overkill, but I've been trying to build a model in my head on how to model complex business processes.
and i'm not even shaming you, but finally creating words for my thought when i'm irritated heh
edit: by nature of the parent comment, you are able to unfold the origin of the name (and there was no reference elsewhere). ok, fine then :P
And that is now a read only project. So, I guess it’s defunct.