From the outside, all we see is very few games being produced. From the inside, its far more complex; something like a Dark Decade for Valve where even they weren't sure what they should be working on. Hundreds of failed prototypes and ideas. Major technical issues with Source 2 that took years to fix. L4D3 was under development, but ran into huge scope creep (full open world with variable length days depending on time of year and hemisphere, variable tides based on moon cycle, crazy stuff like that). They were working on a tech showcase codenamed ARTI/Artifact using a brand new voxel-based game engine separate from Source (and after the game was canceled, the name was taken and used for the now-released Dota 2 Card Game).
Sure they could have pushed out a VR game every year for the last 5 years to maybe get to the same level of interaction fluidity but they would all feel subpar, not quite there, like the vast majority of other VR games.
Valves strength is that they a have a structure that allows experimentation without a hard deadline, they can afford to throw millions at the wall and see what sticks. This allows themw to take a decade between large, ground breaking projects. They're not beholden to YoY or QoQ growth.
They've had what? Two duds in 20+ years? Not bad when you consider the rest of their output are beloved classics.
Granted they have a good few money printing machines to help them work like this but I would argue that they have these money printing machines because they have the ability to experiment, because of their structure.
Can't think of a Valve game that doesn't fit this description.
It's a heck of a "demo". It's about the size of Half Life 2.
But that is not its sole purpose.
The only debate is whether is a game first, or a demo of how full games work in the framework/hardware first and a full game because that was deemed the best way to showcase the what is possible.
It's weird, they've got some seriously good franchises that they haven't done anything with; Half-Life could use a sequel every few years; Portal could become a massive franchise; Team Fortress 2, CS:GO and DOTA 2 are huge money makers but I think they're reluctant to make sequels to those because of balancing and pissing off the existing, invested player bases. (I think that may have happened when they went from CS:S to CS:Go, where the latter had very lucrative monetization options, lucrative but morally dubious because of off-site trading and gambling)
the only thing I see that they could really change in a new title would be the graphics, but I don't think that's much of a selling point to the audience. cs players care more about getting >100fps on their potato computer than pretty graphics.
And Dota 2 is by far their biggest game.
I'm old enough that I remember people saying this in 2014. Actual data on active users - https://steamcharts.com/app/570#All. This indicates that it's far from it's peak of 1.2M active players but 700k active is still respectable.
> Dota 2 is by far their biggest game.
Not by players. That would be CS:GO (https://steamcharts.com/app/730) with 900k active players.
Both of us created new account to so that noobie wouldn't be thrown into deep water right away. Note that me and my friend were 'baby sitting' - playing neutrally not trying to win vs lower rated opponents.
Out of 10 games 7 had hardcore smurfs in them. People in stack dominating their lanes. I don't see how anyone new and without any friends could possibly survived through such acid pool.
Imagine you are starting to play chess and 7/10 opponents are rated master and will crush you. And its kind of crush that you can't really learn from either.
I really don't see how dota can grow when there are so many alternatives.
Only after that should they be allowed multiplayer.
On a side note, the bots are not working since the latest patch.
It's interesting to see there seems to be some evolutionary pressures at play as a couple of new routines are being used, not just 'rotate on the spot', one or two shoot now (yes, I got shot by an XP farming zombie) and one does epicycles which makes them surprisingly hard to shoot.