One example I can think of off the top of my head would be A Dark Room[1] But I'm not looking to copy it.
Anyone have any examples?
1. https://adarkroom.doublespeakgames.com/
https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_(video_ga...
Undertale: https://en.wikipedia.org/wiki/Undertale
the ports are done by different people as well as the sound track.
Why do you want to do this all by yourself? I'd recommend to use whatever is useful, affordable and makes it more fun!
> It was developed over five years by Japanese developer Daisuke "Pixel" Amaya in his free time.
While we're in the Realm of voxel-based games, there's Minetest, which is open Source and written in C++ and extendable by Lua.
Iirc, braid was also developed solely by one person, although he did commision the art.
But in general, the "big game made by a single person" is a bit of a myth. Sure, it does exist, but many of those people have either had help from others, or were actually working in a small team.
A lot of it is just marketing talk.
https://forums.tigsource.com/index.php?topic=40832.0
Also, if anyone is looking for funding their solo projects, investigate Web3 Grants and Web Monetization APIs like Coil. Best of Luck!
https://www.notion.so/Gaming-Guild-cd674c92bf9f4bd3ac0a736ba...
> Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 22 main titles as of August 2019.
I think the good thing about a mobile game is you can tell your friends (or anyone you meet) to find the game in the store and try it, right then and there. People often have bits of free time on their phone (when bored with the usual). On a computer, they'll be somewhere with many more obligations or distractions.
https://hertzrat.itch.io/a-few-nights-room-and-board
Admittedly, it’s only 95% solo developed: my talented wife has begun doing some level design.
One dude did all the programming and art.
I wouldn't put too much weight on doing it alone though. I've hired various artists and contractors to assist in my game development. I'm also very liberal with buying Unity assets.
The Last Tree was made by one guy and is full of Unity Asset store art.
The only people who will even notice are other developers.
Honestly using Unity assets as a foundation has made me a much better developer. I'm always finding tricks I didn't know
Ghost of a tale is beautiful too. The most famous one is braid though
For fans of Diablo/Grim Dawn/ARPGs. Really impressive effort by a solo dev.
Minecraft. Stardew Valley. Braid. Fez. Cave Story. Roller Coaster Tycoon. Axiom Verge. Streets of Rogue. Space Empires.
TLDR: try and build your own game - it’s fun, you’ll learn a lot and it can change your life!