The thing with Hatred is that it isn't all that good of a game; so it doesn't make for compelling critical analysis of social response. It has detractors but lacks many supporters, and so it was easily swept aside.
Presently we are seeing significant alarm raised by media over the content, not bugs, within Cyberpunk 2077; accusations have been raised by major outlets that it includes bias in support of law enforcement, a transphobic setting, and bog standard sexism.
But despite its severe bugs and missing features, it's enjoyed three solid weeks as a top seller on Steam and easily made back its expenses through PC pre-orders. For all the flak it gets, the game has an enormous and happy fanbase.
What I see happening is a bifurcation in game players: those who reject the gamer label and reject moral terpitudes, and those who embrace the gamer label and tolerate or enjoy moral terpitude.
I expect that in ten years we'll see an industry with healthy diversity in players and content; divided into their separate groups and with stores that have adapted to cater to specific groups.
A hundred years ago there was the Bay and Sears, and now those have been superseded by a large variety of clothing vendors. I don't expect to buy a cardigan and leather bdsm mask in the same store, right?