-The Zelda titles (led by Ocarina of Time at 64% completion)
-The HAL titles (led by Kirby 64 at 5% completion)
-Conker's Bad Fur Day (and other Rare games)
-Dinosaur Planet, which quite literally came out yesterday (which goes to show how easy it is to get an N64 decomp going, as long as the game doesn't use GCC)
And actually, you can play a remastered version of it on Xbox through Rare Replay.
Decompilation will be pretty cool, I think, because the newer Rare Replay assets could be imported and then I'm sure that many other improvements could be made as well.
Still took me a dozen or so tries to beat it...
Since we are talking about the source code, I’m sure someone much more knowledgeable than me might be reading and could maybe confirm or deny the rumor.
The only real cause for lag in SM64 is that the RDP graphics chip has a fixed rate for how many pixels it can draw per frame, and that's quickly filled up by large triangles, transparency, any 2-cycle effects like fog, overdraw, etc. (and that's not even taking texture loading latency into account)
Even with the strange FPU/ALU combo that NEC did, you can get away with a lot on the CPU side.
Example: he claimed in [1] that a Nintendo leak contained "the entire source code of IOS" (IOS being the Wii operating system) and "the Verilog for the entire Nintendo Wii". Both of these claims are completely wrong and have been refuted by both console hackers and emulator developers for the Wii. I told MVG on Twitter, he replied saying approx. "oh it's not my fault I just read what was written online and haven't looked at the details myself" [2]. To this day the video is still up, there is no errata either in the description or in comments. This is not the only example, just the freshest one in mind and one I was directly involved with.
[1] https://www.youtube.com/watch?v=n8G7eq0GlQs [2] https://twitter.com/ModernVintageG/status/125820871313715200...
TL;DW: O2 was causing problems in the first version of the SDK, but all other libraries (libUltra) were compiled with O2.
Nintendo didn't "forgot" anything, they just have to. Same as other stories (DK64 bug that force Rare to ship DK64 with expansion pak).
CC_FLAGS = -fno-pic -mcpu=4300 -nostdinc -I$(ROOT)/usr/include -I$(ROOT)/usr/include/PR -c -O2 -G 0Even more amazing is that Nintendo haven't taken it down, as it's the full game including all art and music.
Even if it is from "scratch", it is still a copy. Which is then protected by copyright. Same way music covers are still protected by copyright even if I perform it myself.
https://mario64hacks.fandom.com/wiki/Kaze_Emanuar https://www.youtube.com/user/KazeBG0
-Golden Sun 64, complete with a random encounter battle system: https://www.youtube.com/watch?v=zdHEwTVCoo0
-SM64DS minigame Wanted in SM64: https://www.youtube.com/watch?v=BqjISz_wW7E
-Princess Peach Sex Hack (All I can say here is, don't be fooled by the name): https://www.youtube.com/watch?v=5dMn3LgYF4c
I haven't seen any total conversions.