The problem is that when you use ffmpeg, you generally delegate the task of figuring out "what the hell is this data" to it - you don't want to figure out yourself if something is MP3, MP3 in an AVI container, VP9 in MKV, ...
So when ffmpeg adds obscure formats that no one ever uses and are mostly toy implementations, the risk is always that someone at the top (say, your Electron app) feeds in user-supplied data, the 10 layers in between pass it along, until ffmpeg at the bottom goes "oh I know this one, it's a Digital Pictures SGA game"!
Now Chromium wisely disables most of this trap code in its copy of ffmpeg from even being compiled in the first place, but that's probably not the case for the ffmpeg copy on your operating system that you might use for some server-side processing task.