Skip to content
Better HN
Top
New
Best
Ask
Show
Jobs
Search
⌘K
undefined | Better HN
0 points
keyle
4y ago
0 comments
Share
To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras, especially near large objects (it renders the whole object, even if 5% of it is seen).
0 comments
default
newest
oldest
onion2k
4y ago
it renders the whole object, even if 5% of it is seen
Do other engines cull parts of objects?
bluefirebrand
4y ago
Absolutely. Vertex culling is a long-standing 3D engine optimization.
kayamon
4y ago
No.
videogreg93
4y ago
Godot 4.0 will include occlusion culling actually, so there's hope.
j
/
k
navigate · click thread line to collapse