But there is a darker undercurrent here that really needs some introspection. The "makers market" of today doesn't work.
Let's compare the market between say 1975 and 1985 with the market between 2010 and 2020. Money spent on the early market supported no less than 6 monthly printed magazines, several chains of electronics component stores (Radio Shack/Tandy/Dick Smiths/Marples(sp?)), a host of retail outlets, and several equipment manufacturers selling into the market.
In the "modern" era, there are no profitable magazines or web sites or blogs or ANYTHING with respect to this hobby, there are NO brick and mortar retail components stores, and no equipment maker sells into this market.
So why is this? I suspect that a large chunk of that is money. In particular, the "cost" of things has gone so far down that the money selling those things is a mere pittance of what it was before. But salaries of people to run these businesses, offices, etc hasn't changed. Nor has postage or warehouse space etc. But the interesting follow on effect is that it makes no sense to pay $8000 for an advertisement (the full page price of an ad in Modern Electronics in 1980) when you might generate an additional $4K in revenue. Similarly for blogs or podcasts where 70 to 90% of the ad revenue goes to the ad network (Google, Bing, Etc.)
Open source is great, but without money people have to work other jobs and so their ability to contribute quality time to their hobbies, much less full time to them, is that much harder to do.
I used to write free lance articles for Byte, Dr. Dobbs, and others and they would pay me $600 - $800 per article. A recent article suggests that the editors for Hackaday get paid but the places they link? They just get "exposure." (cue the Oatmeal comic on spending "exposure").
There are some standouts, like Adafruit, but even there the margins are tight and the operations are small. They are certainly not a "Radio Shack" level of enterprise.
I don't know what the "fix" is, but there is some re-imagining, re-inventing that needs to go on here to pay these people who put in their time to make the "maker movement" work. Or it will continue to struggle.
Yes, there are no "brick and mortar" stores because in 1985, brick and mortar was the only type of store that existed. Nowadays, Internet shopping is so developed that Adafruit, Sparkfun, Digi-Key, etc. don't need brick and mortar stores. The experience of shopping for parts online is much better than at a Radioshack -- it's not like you need to physically inspect a 555 timer to gain any information about it before you buy it, like you would with a winter jacket. The only thing lost is the ability to get a part today which sometimes sucks but that's life. We don't need 6 magazines anymore because people put their code on Github and their projects on YouTube, and for free. Profits in the industry are probably lower but that's because there's more competition from other vendors and from people just sharing this stuff with no profit motive, which maybe sucks for the industry but is fantastic for the hobbyists of limited means.
Today, hobbyist makers are building stuff that actually does something useful, that has no commercial substitute. With Github, YouTube, forums, people are inspiring each other to make more interesting things than in 1985. Back in 1985 people were usually building stuff that could be bought. Today people are building stuff that can't be bought, and if there's enough of a market for it they productize it with Kickstarter or Tindie. People are sharing code and board designs and projects, and whether at the high end like Mark Rober or the low end like some guy's homebrewing controller the maker world is really bursting with success.
And the difference, for me, between user hosted content (Github and Youtube), and a magazine is that the magazine also has an editor who both made sure the article was clear and for the better magazines perhaps built the project themselves to see how it worked. There is a ton of content from people who don't know what they are doing which obscures the content from people who do. It can be frustrating for people starting because there are so many variables. Did I build it wrong? Did they describe it correctly? Did I miss a step that was obvious to the writer but not me? You get a few projects that fail and you get disillusioned.
A good example of this is a high school kid I helped who was convinced they sucked at soldering because it never worked for them like it did on youtube. Except they were using silver solder "because that is what the hardware store had." Hmmm? Obvious to someone who was taught soldering by someone who knew how to solder, but not obvious when the content creator assumes everyone knows how to solder and what solders are used, so leaves that out of their presentations.
Don't get me started on Kickstarter :-) It has put more people into bankruptcy than MLM in my opinion. When you don't know what you don't know, how can you possibly predict how much money you need to deliver a random number of units of your idea?
Solid, curated, material for new people and advanced people. The stuff magazines used to provide, has made things more difficult rather than less difficult. And it is my opinion that this is at least part of the problem with declining STEM capabilities of students these days.
I've been an active community member for over ten years (from age 12, I'm 24 now) and the truth is that with the availability of parts — combined with all the benefits of traditional open source — the hardware/"maker" scene has absolutely been flourishing for the past few years.
With rapid prototyping becoming more commonplace it's completely reasonable for your run-of-the-mill maker to own a 3D printer or be able to turn around a custom PCB within a week, tools that massively accelerate the development phases of early ideas or business ventures. We'll definitely start seeing more companies taking advantage of the community spoils as technology continues to advance at a faster and faster rate over the coming years, especially when those same tools are just as easily employed by your competitors.
(Hardware based startups are in a unique position as the tools to compete with larger companies or scale product are more readily available than ever before. At this moment for a few hundred dollars it's completely possible to produce thousands of PCBs through online overseas services, ready to ship to customers.)
Aside — it's also a community that is heavily invested in the history of computing/technology and how we got here - in a way it's comforting to be able to replicate a circuit from three decades ago, circuits that used to cost thousands, and experience first hand computing history for pennies on the dollar.
I don't know how much Don spends on hosting† to make everything he's ever written instantly available to every hacker in the whole world but I'm guessing it's about US$100 a month. Inflation-adjusted, that's probably less than Popular Electronics Magazine spent running the office coffeepot. Not counting the price of the coffee.
He's written about the days Chuck is—wrongly, I think—eulogizing in https://www.tinaja.com/glib/waywere.pdf.
The objective we should measure ourselves against is not the headcount in retail sales (though Amazon seems to have a workforce of substantial size) or the number of inkstains on people's hands; it's access to knowledge and tools, and the power to create that access unlocks. It's people dreaming of wonderful things that never were, and making them real. It's human flourishing.
So, how are we doing on that?
______
† Unlike people who just host on GitHub, who depend on Microsoft's continued goodwill to foot their publishing bill, Don hosts his own pages.
I think you missed the meaning of the word "market". The parent was commenting on the economics of the maker's market and you were talking simply about the proliferation and innovation of today vs history.
> which maybe sucks for the industry but is fantastic for the hobbyists of limited means.
Agreed. Which is what makes you both probably right.
Professional looking PCB's, inexpensive components direct from China ... all within the hobbyists reach.
The people who, in the 1980s might have been using a 555 timer to blink an LED? These days they've got a computer, and they're making a web page or writing 'hello world' in javascript.
Oh sure, a few of them might get an Arduino and blink an LED from time to time - but nowhere near enough to support high street component stores.
Of course, from a certain perspective hobby electronics has never been better. Component stockists with huge ranges and fast, cheap shipping? Professionally produced PCBs for $5 including shipping? Microcontrollers with built-in wifi for $1? And the compilers and dev tools are all free? Some of these things have never been better :)
$5 PCBs sound great, but what might appeal to me even more is an associated robotic CNC and surface mount service to install all the fiddly stuff and source the 10-50 whatevers of each thing I need from an assembly house's yearly consumption of 5 million Xs.
Are there any services like that? Where small runs are possible without the massive cost effect if picking parts that are already in flow?
Back in the 90s I was carefully tracing out circuits with a resist pen, etching them with a ferric chloride bath and hand-drilling the component holes. Not only was this extremely finicky and time-consuming, it was expensive! I only ever made a handful of boards of my own design.
Would rather have more hardware people than software but sadly not the case. Hardware is...well...hard. Automating deployments? eh not so much.
This seems to be a general trend where the smart people are gravitating towards "not hard" fields like data science, software and finance. So our houses look like they're straight out of the future retro 60s except for our flat LCD smart TVs and and Alexa pods.
Too much effort for too little revenue. The probability of a customer spending only $50, but also needing 2 hours of customer service might be too high. Once you engage in a transaction with someone, there’s a lot of possible future liability that comes with it.
Electronics is one of the things I miss most about living there. The air pollution was terrible though. New Zealand has great air, a good second-hand market (2014 Retina MacBook Pro for 300 USD), but 1-2 months shipping does slow down my hobby electronics. Jaycar, PBTech, JB HiFi have a few common items, but nothing like I could get in China, Japan, or Taiwan. It makes me think twice before buying gadgets though, which might be a good thing!
http://www.wolumen.com.pl/index.php?page=infogielda
Nowadays there are probably 20 electronics shops remaining, the rest is occupied by grocery/meat/fresh produce suppliers.
You can see how it evolved in Street View switching camera between 2009-2017 footage.
https://www.google.com/maps/place/Wolumen+53,+01-912+Warszaw...
Not to say that your lamentation for what’s lost is invalid, but you’ll find some incredible people on those new platforms. Check out Jeremy Fielding, Machine Thinking, AvE, and many others on YouTube.
We have lost, and we have gained.
Leo's Bag of Tricks: https://www.youtube.com/watch?v=vq968AFgPhg
Tech Ingredients: https://www.youtube.com/channel/UCVSHXNNBitaPd5lYz48--yg
(i work at adafruit, founded hackaday)
What is their long term vision for how this acquisition fits into the rest of their electronics and engineering portfolio?
I'd be interested to know if Hackaday has any plans for branded events when deemed safe? With Hackaday.io it also seems like the potential is there to help organize community events or maker-faires on a larger scale as we reenter a post-pandemic world — a gap not really filled since the fall of Make.
(A "Hackaweek" hackercamp sounds like it would be a blast)
https://www.altex.com/Tech-Supplies/Electronic-Parts/Mechani...
I'm surprised, Adafruit has a 50-100% markup on most items compared to Aliexpress/other Chinese electronics.
Personally, I was never hugely into the connecting devboards together style of work (which is of course the fastest/best way to get results), which is pretty much only possible with "1 $ style" devboards, because eval boards have never been single-dollar items. I usually handwire everything or roll my own PCBs. I try to be conscious with component selection, if I can get components made in first-world countries I will pay the usually higher (1.5-3x) price tag for that. This is however somewhat difficult, because the country of origin is often hard to find out for components (and weirdly enough, many manufacturers are pretty quiet about it, even when it's made in the EU, Germany, UK, ...). It's a hobby, I don't really need to count pennies.
If you choose direct from the supplier then don't expect the same level of support as adafruit since you've voted away with your purchasing power any sufficient margin to support it.
Most of the benefits the locals provide are tutorials, support and shorter delivery from local inventory.
The race to wafer-thin margins has consequences.
Plus, until recently, you could order things from aliexpress or banggood etc. at low Chinese prices and not even pay shipping (that was essentially free).
[0] - https://archive.org/details/byte-magazine?tab=collection
[1] - https://circuitcellar.com/
[2] - https://hardcoresoftware.learningbyshipping.com/p/013-end-of...
I would argue that much of the sales of 1975-1985 places like Radio Shack/Tandy/etc. were around early adopters of home computing. And I would also assume that the vast majority of the sales/items they had were finished projects, not "maker market" type of stuff. Many of the magazines of that era are "how to build $x for your home" or "program $y".
I would say that what we are seeing is the market getting much more mature and specialized rather than the makers market going away. I don't think it was ever big enough to be sustainable to begin with, it just so happened that products required bits here and there that those companies had any volume from the general public on maker type of stuff.
And, really, I don't know if there's anything like that today. I'm not sure that a store like the original Radio Shack could exist anymore; I mean, RadioShack may have given up on the space for a reason, indeed the reason that you cite (it wasn't big enough to be sustainable). But that doesn't mean that its departure isn't a genuine void, however small.
You might be seeing the situation through nostalgia goggles.
Chuck is saying that 40 years ago there were so many hackers doing these things that there was a whole workforce—partly, but not entirely, a hacker workforce—selling them what they needed for their arcane hobbies. And that, today, there isn't.
You seem to suggest that average teenage wankers watching Simone Giertz's escapades is roughly equivalent to 01980s hackers buying transistors at Radio Shack to build a walkie-talkie out of. They aren't. Watching a video of someone doing something is completely different from doing it yourself.
I believe this is a case of "cost disease", when the labor in one sector continues to get more expensive without matching productivity gains.
So I guess it depends on the tradeoff.
Magazines and magazine ads didn't survive the internet intact anywhere in any industry. They're all dying. That isn't special for electronics - its because its easier and cheaper on the internet, and more people will see it.
And they don't need to be a radio shack enterprise, because they aren't doing what radio shack did. Radio shack went out of business.
And even the stores with 1980s holdover stock or bottom-barrel crapware are going away. People would rather just wait 2-4 days for Amazon or even wait 10 days for Mouser/DK. It's that bad.
I think there's a sweet spot where a brick and mortar store can sell components. In fact I think the potential there is huge. It'll have to do a lot of things exactly right:
1) Knowledgeable, non-snooty staff who can answer a question quickly and effectively. "My daughter is making an LED circuit" "Okay, LED kit is here, buy some roughly 330 ohm resistors here, these LEDs can't handle 3v directly so they need something to take up the overage, thank you, next customer"
2) Sell parts people want. If your warehouse is full of parts made in 1982 that should fill you with existential dread. Scour Amazon and ebay for electronics parts to determine what is popular. Follow maker sites to determine what parts people are using in hobby projects.
3) Resist the urge to sell high-margin items like phones, Remote-control cars, casio keyboards, or to start your own line of personal computers. That's what did Radio Shack in. You can get such things cheaper online, and no one needs a casio keyboard TODAY the way they need a handfull of 470mocrofarad capacitors TODAY.
Whether they'd be a profitable standalone business I don't know, but as a whole the Raspberry Pi operation seems to be very successful.
Circuit Cellar is an excellent print magazine, easily on par with the best of those available in the 1980s and earlier.
The only thing I might change would be the lack of edit/delete in the comments section (every time I read comments on there somebody seems to be asking mods to delete a duplicate comment, etc). I can't really complain, at least they didn't use some heavy, potentially data-sucking third party comment platform like FB or Disqus. I assume it's some kind of WordPress plugin, but I haven't looked into it.
Seems the contrast is excellent and no obvious disturbing layout choices. Fairly traditional layout although I'm not a fan of the white on black as I sit in the sun a lot, but generally it seems quite good if you compare it with most random blogs out there.
Congrats to the sellers.
It was a bureaucratic beast, for sure, but definitely the best place I've ever worked. That being said, this was a business unit that was very complimentary to a lot of their other BUs. So the acquisition was for growth, not to destroy competition.
In 1993 Siemens bought Polish early computer manufacturer: https://en.wikipedia.org/wiki/Elwro
it seems just to close it down
[EDIT ADD} OK been pointed out I slipped few points on that value and it's $700m which with that turnover makes way more sense. But epic Doh moment and hands up on that laugh.
The biggest play here is competition to Altium's Octopart purchase, especially with all of today's electronic component supply chain woes. The Siemens (Mentor Graphics/PADS/Expedition) + Findchips/SupplyFX data is likely one of the end goals where the value will be derived.
This is a bummer, time to forego http and switch to nicer realms.
> This will help customers to reduce costs, increase agility and make highly informed decisions.
Thanks for informing me about how to make decisions and somehow "increase agility" whatever the f that is supposed to mean. Piggusting corpowhorespeak.
If there's a platform created by someone who's already struck it rich once and truly doing it out of love, then maybe you've found a super rare unicorn.
It's just surprising, somehow I thought those sites were grassroot, made for passionate amateurs by passionate amateurs.
If you want to see the platforms you talk about I suggest taking a look at tilde servers, lots of passion and proper punk attitude
Software as Service appears to be the ultimate goal.
Hard to imagine what the connection to hobby electronics is.
It's a shame SupplyFrame wasn't profitable enough to remain independent, but as acquirers go, Siemens seems pretty reasonable.
On the plus side, maybe they can expand the payment options beyond Paypal.
Hackaday isn't going anywhere.
Ask me how I know: https://hackaday.io/hexagon5un
Cheap money make "miracles" these days.
Maybe even compete with Autodesk by making it easy to use their PCB and CAD software on the platform.
And, compete with AWS IoT and other cloud services by offering Siemens' own, compatibile with Adafruit modules.
How Siemens plans to get that value out is utterly beyond me, so I'd have some questions on the buyer side, but the seller side makes 100% sense to me.
What was your offer?
Selling a company ALMOST NEVER benefits the employees.
It ALMOST ALWAYS benefits the owners who sell.
And giving the snarky AF comment of "What was your offer?" is asinine and you should be ashamed of even going there.
For example, there's QuoteFX, DirectSource, DesignSense, FindChips, and a host of other solutions they sell.
I imagine they had great quarter or two during recent chip shortage, everyone is scrambling for inventory.
I sell a DIY touchscreen home automation controller that I build by hand in my basement[1]. My product is targeted at DIY types interested in owning their own home automation environment. The project utilizes a 3D printed enclosure, a custom PCB, an ESP8266, Nextion LCD, and a few supporting components, fasteners, etc. All firmware, gerbers, STLs, etc are open source and available on GitHub[2].
I didn't really intend to sell these things, but several interested users who didn't have access to the required tools or skills talked me into listing on Tindie. It is a great platform for my use case - basically zero friction to get a simple store stood up and to start collecting orders. There is nearly no customization possible, you simply upload some markdown, setup your products, then add your PayPal info to collect payments.
Over the years, users have been requesting (seemingly simple) features to be added to the platform. For example, the Tindi API is a read-only affair. You can collect your orders via the API, but once you've shipped them, you cannot use the API to mark the order shipped (or provide tracking info, etc). User requests for this functionality have been made going back to 2015, and nearly immediately, statements were made that an "API v2" was coming "soon". You can request beta API access, but in my case that request went unanswered and no others have suggested that their access was granted either. 6 years later, there is still no way to mark an order shipped without clicking around in the web UI.
More concerning has been the lack of any ability to deal with taxes. US law now requires that I collect and pay state sales tax, but Tindie can't handle it and shows no sign of ever adding that feature. The list goes on, no way to handle UK VAT post-brexit, no ability to utilize payment providers besides PayPal, etc etc. Each request is met with "we're working on it", but in the 3 years that I've been selling on Tindie, I've never once noticed any new features added to the platform and no community announcements to that effect have ever been made.
There is allegedly a development team behind this, but there is zero outward indication of any product development happening at all.
Hopefully a cash injection might get Tindie up to modern standards for a web store. I love the ethos behind the product, but the product itself is severely lacking.
Hopefully, $700M will help move this platform forward.
[1] https://www.tindie.com/products/luma/ha-switchplate-hasp-sin... [2] https://github.com/HASwitchPlate/HASPone
This sounds like a disruptive competitor to existing Siemens product lines (50% of the functionality for 5% of the price). Maybe your best hope is that Siemens management doesn't notice that Tindie is a sales channel for things like this.
Probably doomed. German industry culture is toxic to software. Product perfectionism prevents shipping early and often, often doesen't ship at all, cause hype dies before product is done.
* What's Hackaday?
* What's Tindie?